// Copyright Epic Games, Inc. All Rights Reserved. #include "Solvers/MeshParameterizationSolvers.h" #include "Solvers/Internal/MeshUVSolver.h" TUniquePtr UE::MeshDeformation::ConstructNaturalConformalParamSolver(const FDynamicMesh3& DynamicMesh) { TUniquePtr Solver(new FConstrainedMeshUVSolver(DynamicMesh, EUVSolveType::NaturalConformal)); return Solver; }