// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "EdGraph/EdGraphSchema.h" #include "GraphEditorDragDropAction.h" #include "RigVMModel/RigVMGraph.h" #include "EdGraphSchema_K2_Actions.h" #include "Kismet2/Kismet2NameValidators.h" #include "ControlRigGraphSchema.generated.h" class UControlRigBlueprint; class UControlRigGraph; class UControlRigGraphNode; class UControlRigGraphNode_Unit; class UControlRigGraphNode_Property; /** Extra operations that can be performed on pin connection */ enum class ECanCreateConnectionResponse_Extended { None, BreakChildren, BreakParent, }; /** Struct used to extend the response to a conneciton request to include breaking parents/children */ struct FControlRigPinConnectionResponse { FControlRigPinConnectionResponse(const ECanCreateConnectionResponse InResponse, FText InMessage, ECanCreateConnectionResponse_Extended InExtendedResponse = ECanCreateConnectionResponse_Extended::None) : Response(InResponse, MoveTemp(InMessage)) , ExtendedResponse(InExtendedResponse) { } friend bool operator==(const FControlRigPinConnectionResponse& A, const FControlRigPinConnectionResponse& B) { return (A.Response == B.Response) && (A.ExtendedResponse == B.ExtendedResponse); } FPinConnectionResponse Response; ECanCreateConnectionResponse_Extended ExtendedResponse; }; ///////////////////////////////////////////////////// // FControlRigLocalVariableNameValidator class CONTROLRIGDEVELOPER_API FControlRigLocalVariableNameValidator : public FStringSetNameValidator { public: FControlRigLocalVariableNameValidator(const class UBlueprint* Blueprint, const URigVMGraph* Graph, FName InExistingName = NAME_None); // Begin FNameValidatorInterface virtual EValidatorResult IsValid(const FString& Name, bool bOriginal) override; virtual EValidatorResult IsValid(const FName& Name, bool bOriginal) override; // End FNameValidatorInterface }; ///////////////////////////////////////////////////// // FControlRigNameValidator class CONTROLRIGDEVELOPER_API FControlRigNameValidator : public FStringSetNameValidator { public: FControlRigNameValidator(const class UBlueprint* Blueprint, const UStruct* ValidationScope, FName InExistingName = NAME_None); // Begin FNameValidatorInterface virtual EValidatorResult IsValid(const FString& Name, bool bOriginal) override; virtual EValidatorResult IsValid(const FName& Name, bool bOriginal) override; // End FNameValidatorInterface }; USTRUCT() struct CONTROLRIGDEVELOPER_API FControlRigGraphSchemaAction_LocalVar : public FEdGraphSchemaAction_BlueprintVariableBase { GENERATED_BODY() public: // Simple type info static FName StaticGetTypeId() {static FName Type("FControlRigGraphSchemaAction_LocalVar"); return Type;} virtual FName GetTypeId() const override { return StaticGetTypeId(); } FControlRigGraphSchemaAction_LocalVar() : FEdGraphSchemaAction_BlueprintVariableBase() {} FControlRigGraphSchemaAction_LocalVar(FText InNodeCategory, FText InMenuDesc, FText InToolTip, const int32 InGrouping, const int32 InSectionID) : FEdGraphSchemaAction_BlueprintVariableBase(MoveTemp(InNodeCategory), MoveTemp(InMenuDesc), MoveTemp(InToolTip), InGrouping, InSectionID) {} virtual bool IsA(const FName& InType) const override { return InType == GetTypeId() || InType == FEdGraphSchemaAction_BlueprintVariableBase::StaticGetTypeId(); } virtual FEdGraphPinType GetPinType() const override; virtual void ChangeVariableType(const FEdGraphPinType& NewPinType) override; virtual void RenameVariable(const FName& NewName) override; virtual bool IsValidName(const FName& NewName, FText& OutErrorMessage) const override; virtual void DeleteVariable() override; virtual bool IsVariableUsed() override; }; USTRUCT() struct CONTROLRIGDEVELOPER_API FControlRigGraphSchemaAction_PromoteToVariable : public FEdGraphSchemaAction { GENERATED_BODY() public: // Simple type info static FName StaticGetTypeId() {static FName Type("FControlRigGraphSchemaAction_PromoteToVariable"); return Type;} virtual FName GetTypeId() const override { return StaticGetTypeId(); } FControlRigGraphSchemaAction_PromoteToVariable() : FEdGraphSchemaAction() {} FControlRigGraphSchemaAction_PromoteToVariable(UEdGraphPin* InEdGraphPin, bool InLocalVariable); virtual bool IsA(const FName& InType) const override { return InType == GetTypeId(); } virtual UEdGraphNode* PerformAction(UEdGraph* ParentGraph, UEdGraphPin* FromPin, const FVector2D Location, bool bSelectNewNode) override; private: UEdGraphPin* EdGraphPin; bool bLocalVariable; }; /** DragDropAction class for drag and dropping an item from the My Blueprints tree (e.g., variable or function) */ class CONTROLRIGDEVELOPER_API FControlRigFunctionDragDropAction : public FGraphSchemaActionDragDropAction { public: DRAG_DROP_OPERATOR_TYPE(FControlRigFunctionDragDropAction, FGraphSchemaActionDragDropAction) // FGraphEditorDragDropAction interface virtual FReply DroppedOnPanel(const TSharedRef< class SWidget >& Panel, FVector2D ScreenPosition, FVector2D GraphPosition, UEdGraph& Graph) override; virtual FReply DroppedOnPin(FVector2D ScreenPosition, FVector2D GraphPosition) override; virtual FReply DroppedOnAction(TSharedRef Action) override; virtual FReply DroppedOnCategory(FText Category) override; virtual void HoverTargetChanged() override; // End of FGraphEditorDragDropAction /** Set if operation is modified by alt */ void SetAltDrag(bool InIsAltDrag) { bAltDrag = InIsAltDrag; } /** Set if operation is modified by the ctrl key */ void SetCtrlDrag(bool InIsCtrlDrag) { bControlDrag = InIsCtrlDrag; } protected: /** Constructor */ FControlRigFunctionDragDropAction(); static TSharedRef New(TSharedPtr InAction, UControlRigBlueprint* InRigBlueprint, UControlRigGraph* InRigGraph); protected: UControlRigBlueprint* SourceRigBlueprint; UControlRigGraph* SourceRigGraph; bool bControlDrag; bool bAltDrag; friend class UControlRigGraphSchema; }; UCLASS() class CONTROLRIGDEVELOPER_API UControlRigGraphSchema : public UEdGraphSchema { GENERATED_BODY() public: /** Name constants */ static const FName GraphName_ControlRig; public: UControlRigGraphSchema(); // UEdGraphSchema interface virtual void GetGraphContextActions(FGraphContextMenuBuilder& ContextMenuBuilder) const override; virtual void GetContextMenuActions(class UToolMenu* Menu, class UGraphNodeContextMenuContext* Context) const override; virtual bool TryCreateConnection(UEdGraphPin* PinA, UEdGraphPin* PinB) const override; virtual const FPinConnectionResponse CanCreateConnection(const UEdGraphPin* A, const UEdGraphPin* B) const override; virtual FLinearColor GetPinTypeColor(const FEdGraphPinType& PinType) const override; virtual bool SupportsPinType(TWeakPtr SchemaAction, const FEdGraphPinType& PinType) const override; virtual bool SupportsPinTypeContainer(TWeakPtr SchemaAction, const FEdGraphPinType& PinType, const EPinContainerType& ContainerType) const override; virtual void BreakPinLinks(UEdGraphPin& TargetPin, bool bSendsNodeNotifcation) const override; virtual void BreakSinglePinLink(UEdGraphPin* SourcePin, UEdGraphPin* TargetPin) const override; virtual bool CanGraphBeDropped(TSharedPtr InAction) const override; virtual FReply BeginGraphDragAction(TSharedPtr InAction, const FPointerEvent& MouseEvent = FPointerEvent() ) const override; virtual class FConnectionDrawingPolicy* CreateConnectionDrawingPolicy(int32 InBackLayerID, int32 InFrontLayerID, float InZoomFactor, const FSlateRect& InClippingRect, class FSlateWindowElementList& InDrawElements, class UEdGraph* InGraphObj) const override; virtual bool ShouldHidePinDefaultValue(UEdGraphPin* Pin) const override; virtual void TrySetDefaultValue(UEdGraphPin& InPin, const FString& InNewDefaultValue, bool bMarkAsModified = true) const override; virtual void TrySetDefaultObject(UEdGraphPin& InPin, UObject* InNewDefaultObject, bool bMarkAsModified) const override; virtual void TrySetDefaultText(UEdGraphPin& InPin, const FText& InNewDefaultText, bool bMarkAsModified) const override; virtual bool ShouldAlwaysPurgeOnModification() const override { return false; } virtual bool ArePinsCompatible(const UEdGraphPin* PinA, const UEdGraphPin* PinB, const UClass* CallingContext, bool bIgnoreArray /*= false*/) const override; virtual bool DoesSupportPinWatching() const override { return true; } virtual bool IsPinBeingWatched(UEdGraphPin const* Pin) const override; virtual void ClearPinWatch(UEdGraphPin const* Pin) const override; virtual void OnPinConnectionDoubleCicked(UEdGraphPin* PinA, UEdGraphPin* PinB, const FVector2D& GraphPosition) const override; virtual bool MarkBlueprintDirtyFromNewNode(UBlueprint* InBlueprint, UEdGraphNode* InEdGraphNode) const override; virtual bool SafeDeleteNodeFromGraph(UEdGraph* Graph, UEdGraphNode* Node) const override; virtual bool CanVariableBeDropped(UEdGraph* InGraph, FProperty* InVariableToDrop) const override; virtual bool RequestVariableDropOnPanel(UEdGraph* InGraph, FProperty* InVariableToDrop, const FVector2D& InDropPosition, const FVector2D& InScreenPosition) override; virtual bool RequestVariableDropOnPin(UEdGraph* InGraph, FProperty* InVariableToDrop, UEdGraphPin* InPin, const FVector2D& InDropPosition, const FVector2D& InScreenPosition) override; virtual bool IsStructEditable(UStruct* InStruct) const; virtual void SetNodePosition(UEdGraphNode* Node, const FVector2D& Position) const override; void SetNodePosition(UEdGraphNode* Node, const FVector2D& Position, bool bSetupUndo) const; virtual void GetGraphDisplayInformation(const UEdGraph& Graph, /*out*/ FGraphDisplayInfo& DisplayInfo) const override; virtual bool GetLocalVariables(const UEdGraph* InGraph, TArray& OutLocalVariables) const override; virtual TSharedPtr MakeActionFromVariableDescription(const UEdGraph* InEdGraph, const FBPVariableDescription& Variable) const override; virtual FText GetGraphCategory(const UEdGraph* InGraph) const override; virtual FReply TrySetGraphCategory(const UEdGraph* InGraph, const FText& InCategory) override; virtual bool TryDeleteGraph(UEdGraph* GraphToDelete) const override; virtual bool TryRenameGraph(UEdGraph* GraphToRename, const FName& InNewName) const override; virtual bool CanDuplicateGraph(UEdGraph* InSourceGraph) const { return false; } virtual UEdGraphPin* DropPinOnNode(UEdGraphNode* InTargetNode, const FName& InSourcePinName, const FEdGraphPinType& InSourcePinType, EEdGraphPinDirection InSourcePinDirection) const override; virtual bool SupportsDropPinOnNode(UEdGraphNode* InTargetNode, const FEdGraphPinType& InSourcePinType, EEdGraphPinDirection InSourcePinDirection, FText& OutErrorMessage) const override; virtual void SetPinBeingDroppedOnNode(UEdGraphPin* InSourcePin) const override { PinBeingDropped = InSourcePin; } virtual void InsertAdditionalActions(TArray InBlueprints, TArray InGraphs, TArray InPins, FGraphActionListBuilderBase& OutAllActions) const override; virtual TSharedPtr GetNameValidator(const UBlueprint* BlueprintObj, const FName& OriginalName, const UStruct* ValidationScope, const FName& ActionTypeId) const override; /** Returns true if the schema supports the script type */ bool SupportsPinType(UScriptStruct* ScriptStruct) const; /** Create a graph node for a rig */ UControlRigGraphNode* CreateGraphNode(UControlRigGraph* InGraph, const FName& InPropertyName) const; /** Automatically layout the passed-in nodes */ void LayoutNodes(UControlRigGraph* InGraph, const TArray& InNodes) const; /** Helper function to rename a node */ void RenameNode(UControlRigGraphNode* Node, const FName& InNewNodeName) const; /** Helper function to recursively reset the pin defaults */ virtual void ResetPinDefaultsRecursive(UEdGraphPin* InPin) const; /** Returns all of the applicable pin types for variables within a control rig */ virtual void GetVariablePinTypes(TArray& PinTypes) const; void StartGraphNodeInteraction(UEdGraphNode* InNode) const; void EndGraphNodeInteraction(UEdGraphNode* InNode) const; static TArray GetNodesToMoveForNode(UEdGraphNode* InNode); FVector2D GetNodePositionAtStartOfInteraction(UEdGraphNode* InNode) const; void HandleModifiedEvent(ERigVMGraphNotifType InNotifType, URigVMGraph* InGraph, UObject* InSubject); private: const UEdGraphPin* LastPinForCompatibleCheck = nullptr; bool bLastPinWasInput; mutable UEdGraphPin* PinBeingDropped = nullptr; #if WITH_EDITOR mutable TArray NodesBeingInteracted; mutable TMap NodePositionsDuringStart; #endif friend class UControlRigRerouteNodeSpawner; friend class UControlRigIfNodeSpawner; friend class UControlRigSelectNodeSpawner; friend class UControlRigUnitNodeSpawner; friend class UControlRigArrayNodeSpawner; };