; This file (along with BaseEditor.ini) defines the default engine settings for editor functionality that are not user-specific ; These settings are overridden by a project's DefaultEditorSettings.ini file, per-user editor setting defaults are in *EditorPerProjectUserSettings.ini ; Most of these options are modifiable from Project Settings in the editor, and are not available in a packaged build [Internationalization] ShouldUseLocalizedNumericInput=True ShouldUseLocalizedPropertyNames=True ShouldUseLocalizedNodeAndPinNames=True [/Script/UnrealEd.EditorSettings] bCopyStarterContentPreference = true [/Script/UnrealEd.CrashReportsPrivacySettings] bSendUnattendedBugReports=True [/Script/UnrealEd.AnalyticsPrivacySettings] bSendUsageData=True [/Script/UnrealEd.ContentBrowserSettings] ; The number of objects to load at once in the Content Browser before displaying a warning about loading many assets NumObjectsToLoadBeforeWarning=20 ; Whether to render thumbnails for loaded assets in real-time in the Content Browser RealTimeThumbnails=True ; Whether to display folders in the asset view of the content browser. Note that this implies 'Show Only Assets in Selected Folders'. DisplayFolders=True ; Whether to display empty folders in the asset view of the content browser. DisplayEmptyFolders=True ; Whether to display the engine folders in the assets view of the content browser. Note that this implies 'Display Folders'. DisplayEngineFolder=False ; Whether to display the developers folder in the path or assets view of the content browser DisplayDevelopersFolder=False ; Whether to display the collections view in the Content Browser DisplayCollections=False ; Whether to display the C++ folders in the Content Browser DisplayCppFolders=True ; Whether to display the game project plugins in the Content Browser DisplayPluginFolder=True ; The number of objects to keep in the Content Browser Recently Opened filter NumObjectsInRecentList = 20 ; Whether to consider an asset's class name when searching by text IncludeClassNames=True ; Whether to include all parts of an asset's path when searching by text IncludeAssetPaths=True ; Whether to include collection names when searching by text IncludeCollectionNames=True [/Script/IntroTutorials.EditorTutorialSettings] +Categories=(Identifier="Basics",Title=NSLOCTEXT("TutorialCategories","BasicsTitle","Basics"),Description=NSLOCTEXT("TutorialCategories","BasicsDescription","Getting started with Unreal Engine."),Icon="PlayWorld.RepeatLastPlay",Texture=None,SortOrder=100) +Categories=(Identifier="Blueprints",Title=NSLOCTEXT("TutorialCategories","BlueprintsTitle","Blueprints"),Description=NSLOCTEXT("TutorialCategories","BlueprintsDescription","Tutorials covering the creation and usage of Blueprints."),Icon="FullBlueprintEditor.EditGlobalOptions",Texture=/Engine/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.Blueprint_64x,SortOrder=200) +Categories=(Identifier="Editors",Title=NSLOCTEXT("TutorialCategories","EditorsTitle","Editors"),Description=NSLOCTEXT("TutorialCategories","EditorsDescription","Tutorials covering the various sub editors of Unreal Engine."),Icon=,Texture=/Engine/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.icon_Editor_Preferences_General_40x,SortOrder=225) +Categories=(Identifier="Code",Title=NSLOCTEXT("TutorialCategories","CodeTitle","Code"),Description=NSLOCTEXT("TutorialCategories","CodeDescription","Write C++ code for use in Unreal Engine."),Icon="PlayWorld.RepeatLastPlay",Texture=None,SortOrder=250) +Categories=(Identifier="Animation",Title=NSLOCTEXT("TutorialCategories","AnimationTitle","Animation"),Description=NSLOCTEXT("TutorialCategories","AnimationDescription","Tutorials covering the animation system in Unreal Engine."),Icon=,Texture=/Engine/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.icon_ShowSkeletalMeshes_40x,SortOrder=600) +Categories=(Identifier="Landscape",Title=NSLOCTEXT("TutorialCategories","LandscapeTitle","Landscape"),Description=NSLOCTEXT("TutorialCategories","LandscapeDescription","Tutorials covering the Unreal Editor terrain editor: Landscape."),Icon="LevelEditor.LandscapeMode",Texture=/Engine/Tutorial/Landscape/TutorialAssets/Landscape.Landscape,SortOrder=700) +Categories=(Identifier="Foliage",Title=NSLOCTEXT("TutorialCategories","FoliageTitle","Foliage"),Description=NSLOCTEXT("TutorialCategories","FoliageDescription","Tutorials covering the Unreal Engine Foliage tool."),Icon="LevelEditor.FoliageMode",Texture=/Engine/Tutorial/Foliage/TutorialAssets/Foliage.Foliage,SortOrder=800) +Categories=(Identifier="Mobile",Title=NSLOCTEXT("TutorialCategories","MobileTitle","Mobile"),Description=NSLOCTEXT("TutorialCategories","MobileDescription","Mobile Tutorials."),Icon="MaterialEditor.TogglePlatformStats",Texture=None,SortOrder=900) +StartupTutorial=/Engine/Tutorial/Basics/LevelEditorAttract.LevelEditorAttract_C +TutorialContexts=(Context="StaticMeshEditor",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/SubEditors/StaticMeshEditorTutorial.StaticMeshEditorTutorial_C) +TutorialContexts=(Context="LevelEditor",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/Basics/LevelEditorOverview.LevelEditorOverview_C) +TutorialContexts=(Context="BlueprintEditor",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.BlueprintEditorTutorial_C) +TutorialContexts=(Context="BlueprintEditor.MacroLibrary",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview.BlueprintMacroLibrariesEditorOverview_C) +TutorialContexts=(Context="BlueprintEditor.Interface",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview.BlueprintInterfacesEditorOverview_C) +TutorialContexts=(Context="BlueprintEditor.LevelScript",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview.LevelBlueprintEditorOverview_C) +TutorialContexts=(Context="MaterialEditor",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/SubEditors/MaterialEditorTutorial.MaterialEditorTutorial_C) +TutorialContexts=(Context="Cascade",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/SubEditors/ParticleSystemEditorTutorial.ParticleSystemEditorTutorial_C) +TutorialContexts=(Context="Persona",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/SubEditors/PersonaAnimEditorWalkThrough.PersonaAnimEditorWalkthrough_C) +TutorialContexts=(Context="LandscapeMode",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/Landscape/Landscape_Manage_Mode.Landscape_Manage_Mode_C) +TutorialContexts=(Context="FoliageMode",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/Foliage/Foliage_Intro_Tutorial.Foliage_Intro_Tutorial_C) [/Script/VREditor.VRModeSettings] bEnableAutoVREditMode=False bAutokeySequences=True InteractorHand=Right bShowWorldMovementGrid=True bShowWorldMovementPostProcess=True bShowWorldScaleProgressBar=True bScaleWorldFromFloor = False bScaleWorldWithDynamicPivot = True bAllowSimultaneousWorldScalingAndRotation = True UIBrightness=1.500000 GizmoScale=0.800000 DoubleClickTime=0.250000 TriggerPressedThreshold_Vive=0.330000 TriggerPressedThreshold_Rift=0.500000 InteractorClass=Class'/Script/VREditor.VREditorInteractor' TeleporterClass=Class'/Script/VREditor.VREditorTeleporter' [/Script/TakeRecorder.TakeRecorderProjectSettings] +Settings=(DefaultTracks=((MatchingActorClass=/Script/CinematicCamera.CineCameraActor,DefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="CurrentFocalLength"),(ComponentPath="CameraComponent",PropertyPath="FocusSettings.ManualFocusDistance"),(ComponentPath="CameraComponent",PropertyPath="CurrentAperture"),(ComponentPath="CameraComponent",PropertyPath="FilmbackSettings.SensorWidth"),(ComponentPath="CameraComponent",PropertyPath="FilmbackSettings.SensorHeight")), ExcludePropertyTracks=((ComponentPath="CameraComponent",PropertyPath="FilmbackSettings.SensorAspectRatio"),(ComponentPath="CameraComponent",PropertyPath="AspectRatio"),(ComponentPath="CameraComponent",PropertyPath="FieldOfView"))),(MatchingActorClass=/Script/Engine.Light,DefaultPropertyTracks=((ComponentPath="LightComponent0",PropertyPath="Intensity"),(ComponentPath="LightComponent0",PropertyPath="LightColor"))))) [DefaultTakeMetaData TakeMetaData] Duration=(SubFrame=0.0)