// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreTypes.h" #include "Modules/ModuleInterface.h" #define LIVE_CODING_MODULE_NAME "LiveCoding" class ILiveCodingModule : public IModuleInterface { public: virtual void EnableByDefault(bool bEnabled) = 0; virtual bool IsEnabledByDefault() const = 0; virtual void EnableForSession(bool bEnabled) = 0; virtual bool IsEnabledForSession() const = 0; virtual bool CanEnableForSession() const = 0; virtual bool HasStarted() const = 0; virtual void ShowConsole() = 0; virtual void Compile() = 0; virtual bool IsCompiling() const = 0; virtual void Tick() = 0; };