// Copyright Epic Games, Inc. All Rights Reserved.
using AutomationTool;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using EpicGames.Core;
using UnrealBuildTool;
namespace BuildGraph.Tasks
{
///
/// Parameters for a ModifyConfig task
///
public class ModifyConfigTaskParameters
{
///
/// Path to the config file
///
[TaskParameter(ValidationType = TaskParameterValidationType.FileSpec)]
public string File;
///
/// The section name to modify
///
[TaskParameter]
public string Section;
///
/// The property name to set
///
[TaskParameter]
public string Key;
///
/// The property value to set
///
[TaskParameter]
public string Value;
///
/// Tag to be applied to the extracted files
///
[TaskParameter(Optional = true, ValidationType = TaskParameterValidationType.TagList)]
public string Tag;
}
///
/// Modifies a config file
///
[TaskElement("ModifyConfig", typeof(ModifyConfigTaskParameters))]
public class ModifyConfigTask : CustomTask
{
///
/// Parameters for this task
///
ModifyConfigTaskParameters Parameters;
///
/// Constructor
///
/// Parameters for this task
public ModifyConfigTask(ModifyConfigTaskParameters InParameters)
{
Parameters = InParameters;
}
///
/// Execute the task.
///
/// Information about the current job
/// Set of build products produced by this node.
/// Mapping from tag names to the set of files they include
public override void Execute(JobContext Job, HashSet BuildProducts, Dictionary> TagNameToFileSet)
{
FileReference ConfigFileLocation = ResolveFile(Parameters.File);
ConfigFile ConfigFile;
if(FileReference.Exists(ConfigFileLocation))
{
ConfigFile = new ConfigFile(ConfigFileLocation);
}
else
{
ConfigFile = new ConfigFile();
}
ConfigFileSection Section = ConfigFile.FindOrAddSection(Parameters.Section);
Section.Lines.RemoveAll(x => String.Compare(x.Key, Parameters.Key, StringComparison.OrdinalIgnoreCase) == 0);
Section.Lines.Add(new ConfigLine(ConfigLineAction.Set, Parameters.Key, Parameters.Value));
FileReference.MakeWriteable(ConfigFileLocation);
ConfigFile.Write(ConfigFileLocation);
// Apply the optional tag to the produced archive
foreach (string TagName in FindTagNamesFromList(Parameters.Tag))
{
FindOrAddTagSet(TagNameToFileSet, TagName).Add(ConfigFileLocation);
}
// Add the archive to the set of build products
BuildProducts.Add(ConfigFileLocation);
}
///
/// Output this task out to an XML writer.
///
public override void Write(XmlWriter Writer)
{
Write(Writer, Parameters);
}
///
/// Find all the tags which are used as inputs to this task
///
/// The tag names which are read by this task
public override IEnumerable FindConsumedTagNames()
{
return FindTagNamesFromFilespec(Parameters.File);
}
///
/// Find all the tags which are modified by this task
///
/// The tag names which are modified by this task
public override IEnumerable FindProducedTagNames()
{
return FindTagNamesFromList(Parameters.Tag);
}
}
}