// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AndroidTargetPlatform : ModuleRules { public AndroidTargetPlatform(TargetInfo Target) { BinariesSubFolder = "Android"; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "TargetPlatform", "AndroidDeviceDetection", } ); PublicIncludePaths.AddRange( new string[] { "Runtime/Core/Public/Android" } ); if (UEBuildConfiguration.bCompileAgainstEngine) { PrivateDependencyModuleNames.Add("Engine"); PrivateIncludePathModuleNames.Add("TextureCompressor"); //@todo android: AndroidTargetPlatform.Build } PrivateIncludePaths.AddRange( new string[] { "Developer/AndroidTargetPlatform/Classes" } ); } }