// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. /*============================================================================= AndroidDeviceDetectionModule.cpp: Implements the FAndroidDeviceDetectionModule class. =============================================================================*/ #include "AndroidDeviceDetectionPrivatePCH.h" #define LOCTEXT_NAMESPACE "FAndroidDeviceDetectionModule" class FAndroidDeviceDetectionRunnable : public FRunnable { public: FAndroidDeviceDetectionRunnable(const FString& InADBPath, TMap& InDeviceMap, FCriticalSection* InDeviceMapLock) : ADBPath(InADBPath), StopTaskCounter(0), DeviceMap(InDeviceMap), DeviceMapLock(InDeviceMapLock) { } public: // FRunnable interface. virtual bool Init(void) { return true; } virtual void Exit(void) { } virtual void Stop(void) { StopTaskCounter.Increment(); } virtual uint32 Run(void) { int LoopCount = 10; while (StopTaskCounter.GetValue() == 0) { // query every 10 seconds if (LoopCount++ >= 10) { QueryConnectedDevices(); LoopCount = 0; } FPlatformProcess::Sleep(1.0f); } return 0; } private: bool ExecuteAdbCommand( const FString& CommandLine, FString* OutStdOut, FString* OutStdErr ) const { // execute the command int32 ReturnCode; FString DefaultError; // make sure there's a place for error output to go if the caller specified nullptr if (!OutStdErr) { OutStdErr = &DefaultError; } FPlatformProcess::ExecProcess(*ADBPath, *CommandLine, &ReturnCode, OutStdOut, OutStdErr); if (ReturnCode != 0) { FPlatformMisc::LowLevelOutputDebugStringf(TEXT("The Android SDK command '%s' failed to run. Return code: %d, Error: %s\n"), *CommandLine, ReturnCode, **OutStdErr); return false; } return true; } void QueryConnectedDevices() { // grab the list of devices via adb FString StdOut; if (!ExecuteAdbCommand(TEXT("devices -l"), &StdOut, nullptr)) { return; } // separate out each line TArray DeviceStrings; StdOut = StdOut.Replace(TEXT("\r"), TEXT("\n")); StdOut.ParseIntoArray(&DeviceStrings, TEXT("\n"), true); // a list containing all devices found this time, so we can remove anything not in this list TArray CurrentlyConnectedDevices; for (int32 StringIndex = 0; StringIndex < DeviceStrings.Num(); ++StringIndex) { const FString& DeviceString = DeviceStrings[StringIndex]; // skip over non-device lines if (DeviceString.StartsWith("* ") || DeviceString.StartsWith("List ")) { continue; } // grab the device serial number int32 TabIndex; if (!DeviceString.FindChar(TCHAR(' '), TabIndex)) { continue; } FString SerialNumber = DeviceString.Left(TabIndex); // add it to our list of currently connected devices CurrentlyConnectedDevices.Add(SerialNumber); // move on to next device if this one is already a known device if (DeviceMap.Contains(SerialNumber)) { continue; } // get the GL extensions string (and a bunch of other stuff) FString GLESExtensions; FString ExtensionsCommand = FString::Printf(TEXT("-s %s shell dumpsys SurfaceFlinger"), *SerialNumber); if (!ExecuteAdbCommand(*ExtensionsCommand, &GLESExtensions, nullptr)) { continue; } // grab the GL ES version FString GLESVersionString; FString VersionCommand = FString::Printf(TEXT("-s %s shell getprop ro.opengles.version"), *SerialNumber); if (!ExecuteAdbCommand(*VersionCommand, &GLESVersionString, nullptr)) { continue; } int GLESVersion = FCString::Atoi(*GLESVersionString); // parse the device model FString Model; FParse::Value(*DeviceString, TEXT("model:"), Model); // parse the device model FString DeviceName; FParse::Value(*DeviceString, TEXT("device:"), DeviceName); // add the device to the map { FScopeLock ScopeLock(DeviceMapLock); FAndroidDeviceInfo& DeviceInfo = DeviceMap.Add(SerialNumber); DeviceInfo.SerialNumber = SerialNumber; DeviceInfo.Model = Model; DeviceInfo.DeviceName = DeviceName; DeviceInfo.GLESExtensions = GLESExtensions; DeviceInfo.GLESVersion = GLESVersion; } } // loop through the previously connected devices list and remove any that aren't still connected from the updated DeviceMap TArray DevicesToRemove; for (auto It = DeviceMap.CreateConstIterator(); It; ++It) { if (!CurrentlyConnectedDevices.Contains(It.Key())) { DevicesToRemove.Add(It.Key()); } } { // enter the critical section and remove the devices from the map FScopeLock ScopeLock(DeviceMapLock); for (auto It = DevicesToRemove.CreateConstIterator(); It; ++It) { DeviceMap.Remove(*It); } } } private: // path to the adb command FString ADBPath; // > 0 if we've been asked to abort work in progress at the next opportunity FThreadSafeCounter StopTaskCounter; TMap& DeviceMap; FCriticalSection* DeviceMapLock; }; class FAndroidDeviceDetection : public IAndroidDeviceDetection { public: FAndroidDeviceDetection() : DetectionThread(nullptr), DetectionThreadRunnable(nullptr) { // get the SDK binaries folder TCHAR AndroidDirectory[32768] = { 0 }; FPlatformMisc::GetEnvironmentVariable(TEXT("ANDROID_HOME"), AndroidDirectory, 32768); if (AndroidDirectory[0] == 0) { return; } FString ADBPath = FString::Printf(TEXT("%s\\platform-tools\\adb.exe"), AndroidDirectory); // if it doesn't exist, no SDK installed, so don't bother creating a thread to look for devices if (!FPaths::FileExists(*ADBPath)) { ADBPath.Empty(); return; } // create and fire off our device detection thread DetectionThreadRunnable = new FAndroidDeviceDetectionRunnable(ADBPath, DeviceMap, &DeviceMapLock); DetectionThread = FRunnableThread::Create(DetectionThreadRunnable, TEXT("FAndroidDeviceDetectionRunnable"), false); } virtual ~FAndroidDeviceDetection() { if (DetectionThreadRunnable && DetectionThread) { DetectionThreadRunnable->Stop(); DetectionThread->WaitForCompletion(); } } virtual const TMap& GetDeviceMap() OVERRIDE { return DeviceMap; } virtual FCriticalSection* GetDeviceMapLock() OVERRIDE { return &DeviceMapLock; } private: FRunnableThread* DetectionThread; FAndroidDeviceDetectionRunnable* DetectionThreadRunnable; TMap DeviceMap; FCriticalSection DeviceMapLock; }; /** * Holds the target platform singleton. */ static FAndroidDeviceDetection* AndroidDeviceDetectionSingleton = nullptr; /** * Module for detecting android devices. */ class FAndroidDeviceDetectionModule : public IAndroidDeviceDetectionModule { public: /** * Destructor. */ ~FAndroidDeviceDetectionModule( ) { if (AndroidDeviceDetectionSingleton != nullptr) { delete AndroidDeviceDetectionSingleton; } AndroidDeviceDetectionSingleton = nullptr; } virtual IAndroidDeviceDetection* GetAndroidDeviceDetection() OVERRIDE { if (AndroidDeviceDetectionSingleton == nullptr) { AndroidDeviceDetectionSingleton = new FAndroidDeviceDetection(); } return AndroidDeviceDetectionSingleton; } }; #undef LOCTEXT_NAMESPACE IMPLEMENT_MODULE( FAndroidDeviceDetectionModule, AndroidDeviceDetection);