// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace UnrealBuildTool
{
///
/// Stub partial class for Linux-specific target settings.
/// This class is not in a restricted location to simplify code paths in UBT. It is visible to all UE4 users, without NDA, and will appear
/// empty to those without the Linux implementation code.
///
public partial class LinuxTargetRules
{
}
///
/// Stub read-only wrapper for Linux-specific target settings.
/// This class is not in a restricted location to simplify code paths in UBT. It is visible to all UE4 users, without NDA, and will appear
/// empty to those without the Linux implementation code.
///
public partial class ReadOnlyLinuxTargetRules
{
///
/// The private mutable settings object
///
protected LinuxTargetRules Inner;
///
/// Constructor
///
/// The settings object to wrap
public ReadOnlyLinuxTargetRules(LinuxTargetRules Inner)
{
this.Inner = Inner;
}
}
///
/// Stub partial class for Lumin-specific target settings.
/// This class is not in a restricted location to simplify code paths in UBT. It is visible to all UE4 users, without NDA, and will appear
/// empty to those without the Lumin implementation code.
///
public partial class LuminTargetRules
{
}
///
/// Stub read-only wrapper for Lumin-specific target settings.
/// This class is not in a restricted location to simplify code paths in UBT. It is visible to all UE4 users, without NDA, and will appear
/// empty to those without the Lumin implementation code.
///
public partial class ReadOnlyLuminTargetRules
{
///
/// The private mutable settings object
///
protected LuminTargetRules Inner;
///
/// Constructor
///
/// The settings object to wrap
public ReadOnlyLuminTargetRules(LuminTargetRules Inner)
{
this.Inner = Inner;
}
}
///
/// Stub partial class for XboxOne-specific target settings.
/// This class is not in a restricted location to simplify code paths in UBT. It is visible to all UE4 users, without NDA, and will appear
/// empty to those without the XboxOne implementation code.
///
public partial class XboxOneTargetRules
{
}
///
/// Stub read-only wrapper for XboxOne-specific target settings.
/// This class is not in a restricted location to simplify code paths in UBT. It is visible to all UE4 users, without NDA, and will appear
/// empty to those without the XboxOne implementation code.
///
public partial class ReadOnlyXboxOneTargetRules
{
///
/// The private mutable settings object
///
protected XboxOneTargetRules Inner;
///
/// Constructor
///
/// The settings object to wrap
public ReadOnlyXboxOneTargetRules(XboxOneTargetRules Inner)
{
this.Inner = Inner;
}
}
///
/// Stub partial class for PS4-specific target settings.
/// This class is not in a restricted location to simplify code paths in UBT. It is visible to all UE4 users, without NDA, and will appear
/// empty to those without the PS4 implementation code.
///
public partial class PS4TargetRules
{
}
///
/// Stub read-only wrapper for PS4-specific target settings.
/// This class is not in a restricted location to simplify code paths in UBT. It is visible to all UE4 users, without NDA, and will appear
/// empty to those without the PS4 implementation code.
///
public partial class ReadOnlyPS4TargetRules
{
///
/// The private mutable settings object
///
private PS4TargetRules Inner;
///
/// Constructor
///
/// The settings object to wrap
public ReadOnlyPS4TargetRules(PS4TargetRules Inner)
{
this.Inner = Inner;
}
}
///
/// Stub partial class for Switch-specific target settings.
/// This class is not in a restricted location to simplify code paths in UBT. It is visible to all UE4 users, without NDA, and will appear
/// empty to those without the Switch implementation code.
///
public partial class SwitchTargetRules
{
}
///
/// Stub read-only wrapper for Switch-specific target settings.
/// This class is not in a restricted location to simplify code paths in UBT. It is visible to all UE4 users, without NDA, and will appear
/// empty to those without the Switch implementation code.
///
public partial class ReadOnlySwitchTargetRules
{
///
/// The private mutable settings object
///
private SwitchTargetRules Inner;
///
/// Constructor
///
/// The settings object to wrap
public ReadOnlySwitchTargetRules(SwitchTargetRules Inner)
{
this.Inner = Inner;
}
}
}