// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class Virtualization : ModuleRules { public Virtualization(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.Add("Core"); // Remove this when we move the rest of the Virtualization code to this module PrivateDependencyModuleNames.Add("CoreUObject"); // Dependencies for the Jupiter service backend PrivateDependencyModuleNames.AddRange(new string[] { "SSL", "Json", "SourceControl" }); AddEngineThirdPartyPrivateStaticDependencies(Target, "libcurl"); AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenSSL"); } }