// Copyright Epic Games, Inc. All Rights Reserved. #include "MetasoundMapRangeNode.h" #include "MetasoundNodeRegistrationMacro.h" #define LOCTEXT_NAMESPACE "MetasoundStandardNodes" namespace Metasound { namespace MetasoundMapRangeNodePrivate { FNodeClassMetadata CreateNodeClassMetadata(const FName& InDataTypeName, const FName& InOperatorName, const FText& InDisplayName, const FText& InDescription, const FVertexInterface& InDefaultInterface) { FNodeClassMetadata Metadata { FNodeClassName{FName("MapRange"), InOperatorName, InDataTypeName}, 1, // Major Version 0, // Minor Version InDisplayName, InDescription, PluginAuthor, PluginNodeMissingPrompt, InDefaultInterface, {LOCTEXT("MapRangeCategory", "Utils")}, {TEXT("MapRange")}, FNodeDisplayStyle{} }; return Metadata; } } namespace MapRangeVertexNames { METASOUNDSTANDARDNODES_API const FString& GetInputValueName() { static const FString Name = TEXT("In"); return Name; } METASOUNDSTANDARDNODES_API const FString& GetInputInRangeAName() { static const FString Name = TEXT("In Range A"); return Name; } METASOUNDSTANDARDNODES_API const FString& GetInputInRangeBName() { static const FString Name = TEXT("In Range B"); return Name; } METASOUNDSTANDARDNODES_API const FString& GetInputOutRangeAName() { static const FString Name = TEXT("Out Range A"); return Name; } METASOUNDSTANDARDNODES_API const FString& GetInputOutRangeBName() { static const FString Name = TEXT("Out Range B"); return Name; } METASOUNDSTANDARDNODES_API const FString& GetInputClampedName() { static const FString Name = TEXT("Clamped"); return Name; } METASOUNDSTANDARDNODES_API const FString& GetOutputValueName() { static const FString Name = TEXT("Value"); return Name; } } using FMapRangeNodeInt32 = TMapRangeNode; METASOUND_REGISTER_NODE(FMapRangeNodeInt32) using FMapRangeNodeFloat = TMapRangeNode; METASOUND_REGISTER_NODE(FMapRangeNodeFloat) } #undef LOCTEXT_NAMESPACE