// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "MetasoundFacade.h" namespace Metasound { /** FBPMToSecondsNode * * Calculates a beat time in seconds from the given BPM, beat multiplier and divisions of a whole note. */ class METASOUNDSTANDARDNODES_API FBPMToSecondsNode : public FNodeFacade { public: /** * Constructor used by the Metasound Frontend. */ FBPMToSecondsNode(const FNodeInitData& InitData); }; } // namespace Metasound