// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class WebRemoteControl : ModuleRules { public WebRemoteControl(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "HTTPServer" } ); PrivateDependencyModuleNames.AddRange( new string[] { "AssetRegistry", "RemoteControl", "RemoteControlCommon", "Serialization", "Sockets", "WebSocketNetworking" } ); if (Target.Type == TargetType.Editor) { PrivateDependencyModuleNames.AddRange( new string[] { "DeveloperSettings", "Engine", "ImageWrapper", "RemoteControlUI", "Settings", "Slate", "SlateCore", "UnrealEd", } ); } } }