// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace UnrealBuildTool
{
///
///
///
public class UEBuildBundleResource
{
///
///
///
///
public UEBuildBundleResource(ModuleRules.BundleResource BundleResource)
{
ResourcePath = BundleResource.ResourcePath;
BundleContentsSubdir = BundleResource.BundleContentsSubdir;
bShouldLog = BundleResource.bShouldLog;
}
///
///
///
public string ResourcePath = null;
///
///
///
public string BundleContentsSubdir = null;
///
///
///
public bool bShouldLog = true;
}
}