// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Containers/UnrealString.h" #include "Templates/SharedPointer.h" class FArchive; struct FPDBCacheEntry; enum EProcessorArchitecture { PA_UNKNOWN, PA_ARM, PA_X86, PA_X64, }; /** * Details of a module from a crash dump */ class FCrashModuleInfo { public: FString Report; FString Name; FString Extension; uint64 BaseOfImage; uint32 SizeOfImage; uint16 Major; uint16 Minor; uint16 Patch; uint16 Revision; FCrashModuleInfo() : BaseOfImage( 0 ) , SizeOfImage( 0 ) , Major( 0 ) , Minor( 0 ) , Patch( 0 ) , Revision( 0 ) { } }; /** * Details about a thread from a crash dump */ class FCrashThreadInfo { public: FString Report; uint32 ThreadId; uint32 SuspendCount; TArray CallStack; FCrashThreadInfo() : ThreadId( 0 ) , SuspendCount( 0 ) { } ~FCrashThreadInfo() { } }; /** * Details about the exception in the crash dump */ class FCrashExceptionInfo { public: FString Report; uint32 ProcessId; uint32 ThreadId; uint32 Code; FString ExceptionString; TArray CallStackString; FCrashExceptionInfo() : ProcessId( 0 ) , ThreadId( 0 ) , Code( 0 ) { } ~FCrashExceptionInfo() { } }; /** * Details about the system the crash dump occurred on */ class FCrashSystemInfo { public: FString Report; EProcessorArchitecture ProcessorArchitecture; uint32 ProcessorCount; uint16 OSMajor; uint16 OSMinor; uint16 OSBuild; uint16 OSRevision; FCrashSystemInfo() : ProcessorArchitecture( PA_UNKNOWN ) , ProcessorCount( 0 ) , OSMajor( 0 ) , OSMinor( 0 ) , OSBuild( 0 ) , OSRevision( 0 ) { } }; // #TODO 2015-07-24 Refactor /** A platform independent representation of a crash */ class CRASHDEBUGHELPER_API FCrashInfo { public: enum { /** An invalid changelist, something went wrong. */ INVALID_CHANGELIST = -1, }; /** Report log. */ FString Report; /** The depot name, indicate where the executables and symbols are stored. */ FString DepotName; /** Product version, based on FEngineVersion. */ FString EngineVersion; /** Build version string. */ FString BuildVersion; /** CL built from. */ int32 BuiltFromCL; /** The label the describes the executables and symbols. */ FString LabelName; /** The network path where the executables are stored. */ FString ExecutablesPath; /** The network path where the symbols are stored. */ FString SymbolsPath; FString SourceFile; uint32 SourceLineNumber; TArray SourceContext; /** Only modules names, retrieved from the minidump file. */ TArray ModuleNames; FCrashSystemInfo SystemInfo; FCrashExceptionInfo Exception; TArray Threads; TArray Modules; /** Shared pointer to the PDB Cache entry, if valid contains all information about synced PDBs. */ TSharedPtr PDBCacheEntry; FString PlatformName; FString PlatformVariantName; /** If we are using a PDBCache, this is whether we should use a system-wide lock to access it. */ bool bMutexPDBCache; /** If we are using a PDBCache, this is the name of the system-wide lock we should use to access it. */ FString PDBCacheLockName; FCrashInfo() : BuiltFromCL( INVALID_CHANGELIST ) , SourceLineNumber( 0 ) { } ~FCrashInfo() { } /** * Generate a report for the crash in the requested path */ void GenerateReport( const FString& DiagnosticsPath ); /** * Handle logging */ void Log( FString Line ); private: /** * Convert the processor architecture to a human readable string */ const TCHAR* GetProcessorArchitecture( EProcessorArchitecture PA ); /** * Calculate the byte size of a UTF-8 string */ int64 StringSize( const ANSICHAR* Line ); /** * Write a line of UTF-8 to a file */ void WriteLine( FArchive* ReportFile, const ANSICHAR* Line = NULL ); }; /** Helper structure for tracking crash debug information */ struct FCrashDebugInfo { /** The name of the crash dump file */ FString CrashDumpName; /** The engine version of the crash dump build */ int32 EngineVersion; /** The platform of the crash dump build */ FString PlatformName; /** The source control label of the crash dump build */ FString SourceControlLabel; }; /** The public interface for the crash dump handler singleton. */ class CRASHDEBUGHELPER_API ICrashDebugHelper { public: /** Replaces %DEPOT_INDEX% with the command line DepotIndex in the specified path. */ static void SetDepotIndex( FString& PathToChange ); protected: /** * Pattern to search in source control for the label. * This somehow works for older crashes, before 4.2 and for the newest one, * bur for the newest we also need to look for the executables on the network drive. * This may change in future. */ FString SourceControlBuildLabelPattern; /** Indicates that the crash handler is ready to do work */ bool bInitialized; public: /** A platform independent representation of a crash */ FCrashInfo CrashInfo; /** Virtual destructor */ virtual ~ICrashDebugHelper() {} /** * Initialize the helper * * @return bool true if successful, false if not */ virtual bool Init(); /** * Parse the given crash dump, determining EngineVersion of the build that produced it - if possible. * * @param InCrashDumpName The crash dump file to process * @param OutCrashDebugInfo The crash dump info extracted from the file * * @return bool true if successful, false if not * * Only used by Mac, to be removed. */ virtual bool ParseCrashDump(const FString& InCrashDumpName, FCrashDebugInfo& OutCrashDebugInfo) { return false; } /** * Parse the given crash dump, and generate a report. * * @param InCrashDumpName The crash dump file to process * * @return bool true if successful, false if not */ virtual bool CreateMinidumpDiagnosticReport( const FString& InCrashDumpName ) { return false; } /** * Sync the branch root relative file names to the requested label * * @param bOutPDBCacheEntryValid Returns whether the PDB cache entry was found or created and whether it contains files. * * @return bool true if successful, false if not */ virtual bool SyncModules(bool& bOutPDBCacheEntryValid); /** * Sync a single source file to the requested CL. */ virtual bool SyncSourceFile(); /** * Extract lines from a source file, and add to the crash report. */ virtual void AddSourceToReport(); /** * Extract annotated lines from a source file stored in Perforce, and add to the crash report. */ virtual bool AddAnnotatedSourceToReport(); protected: /** Finds the storage of the symbols and the executables for the specified changelist and the depot name, it can be Perforce, network drive or stored locally. */ void FindSymbolsAndBinariesStorage(); /** * Load the given ANSI text file to an array of strings - one FString per line of the file. * Intended for use in simple text parsing actions * * @param OutStrings The array of FStrings to fill in * * @return bool true if successful, false if not */ bool ReadSourceFile( TArray& OutStrings ); public: bool InitSourceControl(bool bShowLogin); void ShutdownSourceControl(); };