// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class WebRemoteControl : ModuleRules { public WebRemoteControl(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", } ); PrivateDependencyModuleNames.AddRange( new string[] { "HTTPServer", "RemoteControl", "Serialization", } ); } }