[Internationalization] +LocalizationPaths=%GAMEDIR%Content/Localization/Game [DefaultPlayer] Name=Player [/Script/Engine.GameNetworkManager] TotalNetBandwidth=32000 MaxDynamicBandwidth=7000 MinDynamicBandwidth=4000 MoveRepSize=42.0f MAXPOSITIONERRORSQUARED=3.0f MAXNEARZEROVELOCITYSQUARED=9.0f CLIENTADJUSTUPDATECOST=180.0f MAXCLIENTUPDATEINTERVAL=0.25f MaxClientForcedUpdateDuration=1.0f ServerForcedUpdateHitchThreshold=0.150f ServerForcedUpdateHitchCooldown=0.100f MaxMoveDeltaTime=0.125f MaxClientSmoothingDeltaTime=0.50f ClientNetSendMoveDeltaTime=0.0166 ClientNetSendMoveDeltaTimeThrottled=0.0222 ClientNetSendMoveDeltaTimeStationary=0.0166 ClientNetSendMoveThrottleAtNetSpeed=10000 ClientNetSendMoveThrottleOverPlayerCount=10 ClientAuthorativePosition=false ClientErrorUpdateRateLimit=0.0f bMovementTimeDiscrepancyDetection=false bMovementTimeDiscrepancyResolution=false MovementTimeDiscrepancyMaxTimeMargin=0.25f MovementTimeDiscrepancyMinTimeMargin=-0.25f MovementTimeDiscrepancyResolutionRate=1.0f MovementTimeDiscrepancyDriftAllowance=0.0f bMovementTimeDiscrepancyForceCorrectionsDuringResolution=false bUseDistanceBasedRelevancy=true [/Script/Party.Party] DefaultMaxPartySize=5 [/Script/Lobby.LobbyBeaconState] WaitForPlayersTimeRemaining=20.0 [/Script/Engine.GameSession] MaxPlayers=16 MaxSpectators=2 MaxSplitscreensPerConnection=4 bRequiresPushToTalk=true [/Script/EngineSettings.GeneralProjectSettings] CompanyName= CompanyDistinguishedName= CopyrightNotice=Fill out your copyright notice in the Description page of Project Settings. Description= LicensingTerms= PrivacyPolicy= ProjectName= ProjectVersion=1.0.0.0 Homepage= SupportContact= MinWindowWidth=16 MinWindowHeight=16 [/Script/UnrealEd.ProjectPackagingSettings] BuildConfiguration=PPBC_Development FullRebuild=False UsePakFile=True bGenerateChunks=False bChunkHardReferencesOnly=False IncludePrerequisites=True IncludeCrashReporter=False InternationalizationPreset=English +CulturesToStage=en DefaultCulture=en bSkipEditorContent=false bSharedMaterialNativeLibraries=False bShareMaterialShaderCode=False bSkipMovies=False +EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.icu +EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.brk +EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.res +EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.nrm +EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.cfu +EarlyDownloaderPakFileFiles=...\Content\Localization\...\*.* +EarlyDownloaderPakFileFiles=...\Content\Localization\*.* +EarlyDownloaderPakFileFiles=...\Content\Certificates\...\*.* +EarlyDownloaderPakFileFiles=...\Content\Certificates\*.* ; have special cased game localization so that it's not required for early pak file +EarlyDownloaderPakFileFiles=-...\Content\Localization\Game\...\*.* +EarlyDownloaderPakFileFiles=-...\Content\Localization\Game\*.* +EarlyDownloaderPakFileFiles=...\Config\...\*.ini +EarlyDownloaderPakFileFiles=...\Config\*.ini +EarlyDownloaderPakFileFiles=...\Engine\GlobalShaderCache*.bin +EarlyDownloaderPakFileFiles=...\Content\ShaderArchive-Global*.ushaderbytecode +EarlyDownloaderPakFileFiles=...\Content\Slate\*.* +EarlyDownloaderPakFileFiles=...\Content\Slate\...\*.* +EarlyDownloaderPakFileFiles=...\*.upluginmanifest +EarlyDownloaderPakFileFiles=...\*.uproject +EarlyDownloaderPakFileFiles=...\global_sf*.metalmap [/Script/Engine.HUD] DebugDisplay=AI [/Script/Engine.PlayerController] InputYawScale=2.5 InputPitchScale=-2.5 InputRollScale=1.0 ForceFeedbackScale=1.0 [/Script/Engine.DebugCameraController] bShowSelectedInfo=true [/Script/Engine.WorldSettings] ChanceOfPhysicsChunkOverride=1.0 bEnableChanceOfPhysicsChunkOverride=false DefaultAmbientZoneSettings=(bIsWorldSettings=true) +EnabledPlugins="ExampleDeviceProfileSelector" MinUndilatedFrameTime=0.0005 ; 2000 fps MaxUndilatedFrameTime=0.4 ; 2.5 fps MinGlobalTimeDilation=0.0001 MaxGlobalTimeDilation=20.0 [/Script/AIModule.AIPerceptionComponent] HearingRange=768 SightRadius=3000 LoseSightRadius=3500 LoSHearingRange=1500 PeripheralVisionAngle=90 [/Script/AIModule.AISense_Hearing] SpeedOfSoundSq=0 [/Script/AIModule.AISenseConfig_Hearing] Implementation=Class'/Script/AIModule.AISense_Hearing' HearingRange=768 LoSHearingRange=1500 DetectionByAffiliation=(bDetectEnemies=true) [/Script/AIModule.AISenseConfig_Sight] Implementation=Class'/Script/AIModule.AISense_Sight' SightRadius=3000 LoseSightRadius=3500 PeripheralVisionAngleDegrees=90 DetectionByAffiliation=(bDetectEnemies=true) AutoSuccessRangeFromLastSeenLocation=-1.f [/Script/AIModule.AISenseConfig_Damage] Implementation=Class'/Script/AIModule.AISense_Damage' [/Script/AIModule.EnvQueryManager] MaxAllowedTestingTime=0.01 bTestQueriesUsingBreadth=true QueryCountWarningThreshold=0 QueryCountWarningInterval=30.0 [/Script/Engine.AssetManagerSettings] ; These lines should never be changed, due to the way config diffing works if the defaults are changed here games will be broken ; For individual games, they can avoid this issue by replacing -PrimaryAssetTypesToScan lines with !PrimaryAssetTypesToScan=ClearArray +PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps"))) +PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")))