// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SlateCore : ModuleRules { public SlateCore(TargetInfo Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "InputCore", "Json", } ); PrivateIncludePaths.AddRange( new string[] { "Runtime/SlateCore/Private", "Runtime/SlateCore/Private/Animation", "Runtime/SlateCore/Private/Application", "Runtime/SlateCore/Private/Brushes", "Runtime/SlateCore/Private/Commands", "Runtime/SlateCore/Private/Fonts", "Runtime/SlateCore/Private/Input", "Runtime/SlateCore/Private/Layout", "Runtime/SlateCore/Private/Logging", "Runtime/SlateCore/Private/Rendering", "Runtime/SlateCore/Private/Sound", "Runtime/SlateCore/Private/Styling", "Runtime/SlateCore/Private/Textures", "Runtime/SlateCore/Private/Types", "Runtime/SlateCore/Private/Widgets", } ); if (Target.Type.Value != TargetRules.TargetType.Server && UEBuildConfiguration.bCompileFreeType) { AddThirdPartyPrivateStaticDependencies(Target, "FreeType2"); Definitions.Add("WITH_FREETYPE=1"); } else { Definitions.Add("WITH_FREETYPE=0"); } if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32)) { AddThirdPartyPrivateStaticDependencies(Target, "XInput"); } } }