// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Templates/UniquePtr.h" // Forward declares. class USoundWave; class FSoundWaveProxy; namespace Audio { // Forward declares. struct IDecoderInput; // Just loose for now. AUDIOCODECENGINE_API TUniquePtr CreateBackCompatDecoderInput( FName InOldFormatName, const FSoundWaveProxy& InSoundWave ); }