// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "RigVMStructHeader.generated.h" UENUM() enum class ERigVMTestEnum : uint8 { A, B, C }; UENUM() namespace ERigVMTestNameSpaceEnum { enum Type { A, B, C }; } USTRUCT() struct FRigVMStructBase { GENERATED_BODY() UPROPERTY(meta = (Input)) float Inherited; UPROPERTY(meta = (Output)) float InheritedOutput; }; USTRUCT() struct FRigVMMethodStruct : public FRigVMStructBase { GENERATED_BODY() RIGVM_METHOD() void Clear(); RIGVM_METHOD() virtual void Execute(bool bAdditionalFlag = false, const FString& InString = TEXT("")) override; RIGVM_METHOD() void Compute(float TestFloat); UPROPERTY(meta = (Input)) float A; UPROPERTY(meta = (Output)) float B; UPROPERTY(meta = (Input)) FVector C; UPROPERTY(meta = (Output)) FVector D; UPROPERTY(meta = (Input, Output, ArraySize = 8)) TArray E; UPROPERTY(meta = (Input)) TArray F; UPROPERTY(meta = (Output, ArraySize = 8)) TArray G; UPROPERTY(meta = (ArraySize = 8)) TArray H; UPROPERTY() TArray I; UPROPERTY() TArray J; UPROPERTY() float Cache; UPROPERTY(meta = (Input)) TEnumAsByte InputEnum; UPROPERTY() TEnumAsByte HiddenEnum; UPROPERTY(meta = (Input)) TEnumAsByte InputNameSpaceEnum; UPROPERTY() TEnumAsByte HiddenNameSpaceEnum; };