// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreTypes.h" #include "Containers/StringFwd.h" #include "Containers/StringView.h" #include "IO/IoHash.h" #include "Templates/TypeHash.h" #define UE_API DERIVEDDATACACHE_API namespace UE { namespace DerivedData { /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /** An alphanumeric identifier that groups related cache records. */ class FCacheBucket { public: /** Construct a null cache bucket. */ FCacheBucket() = default; /** Construct a cache bucket from the alphanumeric name. Names are case-insensitive. */ UE_API explicit FCacheBucket(FStringView Name); /** Append the name of the cache bucket to the string builder. */ UE_API void ToString(FAnsiStringBuilderBase& Builder) const; UE_API void ToString(FWideStringBuilderBase& Builder) const; /** Whether the cache bucket is null. */ inline bool IsNull() const { return !Index; } /** Whether the cache bucket is not null. */ inline explicit operator bool() const { return !IsNull(); } /** Returns the index that is only stable within this process. */ inline uint32 ToIndex() const { return Index; } /** Returns the bucket for the index produced within this process. */ static inline FCacheBucket FromIndex(uint32 InIndex) { FCacheBucket Bucket; Bucket.Index = InIndex; return Bucket; } /** Reset this to null. */ inline void Reset() { *this = FCacheBucket(); } private: uint32 Index = 0; }; inline bool operator==(FCacheBucket A, FCacheBucket B) { return A.ToIndex() == B.ToIndex(); } inline uint32 GetTypeHash(FCacheBucket Bucket) { return ::GetTypeHash(Bucket.ToIndex()); } /** Append the cache bucket name to the string builder. */ template inline TStringBuilderBase& operator<<(TStringBuilderBase& Builder, const FCacheBucket& Bucket) { Bucket.ToString(Builder); return Builder; } /** Fast less with an order that is only stable within the lifetime of this process. */ struct FCacheBucketFastLess { inline bool operator()(FCacheBucket A, FCacheBucket B) const { return A.ToIndex() < B.ToIndex(); } }; /** Slow less with lexical order that is stable between processes. */ struct FCacheBucketLexicalLess { UE_API bool operator()(FCacheBucket A, FCacheBucket B) const; }; /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /** A key that uniquely identifies a cache record. */ class FCacheKey { public: /** Construct a null cache key. */ FCacheKey() = default; /** Construct a cache key from the non-null bucket and non-zero hash. */ inline FCacheKey(FCacheBucket InBucket, const FIoHash& InHash) : Bucket(InBucket) , Hash(InHash) { } /** Returns the bucket component of the cache key. */ inline FCacheBucket GetBucket() const { return Bucket; } /** Returns the hash component of the cache key. */ inline const FIoHash& GetHash() const { return Hash; } /** Append the cache key to the string builder. */ UE_API void ToString(FAnsiStringBuilderBase& Builder) const; UE_API void ToString(FWideStringBuilderBase& Builder) const; /** Whether the cache key is null. */ inline bool IsNull() const { return Bucket.IsNull(); } /** Whether the cache key is not null. */ inline explicit operator bool() const { return !IsNull(); } /** Reset this to null. */ void Reset() { *this = FCacheKey(); } private: FCacheBucket Bucket; FIoHash Hash; }; inline bool operator==(const FCacheKey& A, const FCacheKey& B) { return A.GetBucket() == B.GetBucket() && A.GetHash() == B.GetHash(); } inline uint32 GetTypeHash(const FCacheKey& Key) { return HashCombine(GetTypeHash(Key.GetBucket()), GetTypeHash(Key.GetHash())); } /** Append the cache key to the string builder. */ template inline TStringBuilderBase& operator<<(TStringBuilderBase& Builder, const FCacheKey& Key) { Key.ToString(Builder); return Builder; } /** Fast less with an order that is only stable within the lifetime of this process. */ struct FCacheKeyFastLess { inline bool operator()(const FCacheKey& A, const FCacheKey& B) const { const FCacheBucket BucketA = A.GetBucket(); const FCacheBucket BucketB = B.GetBucket(); return BucketA == BucketB ? A.GetHash() < B.GetHash() : FCacheBucketFastLess()(BucketA, BucketB); } }; /** Slow less with lexical order that is stable between processes. */ struct FCacheKeyLexicalLess { inline bool operator()(const FCacheKey& A, const FCacheKey& B) const { const FCacheBucket BucketA = A.GetBucket(); const FCacheBucket BucketB = B.GetBucket(); return BucketA == BucketB ? A.GetHash() < B.GetHash() : FCacheBucketLexicalLess()(BucketA, BucketB); } }; /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /** A key that uniquely identifies an attachment within a cache record. */ class FCacheAttachmentKey { public: /** Construct a null cache attachment key. */ FCacheAttachmentKey() = default; /** Construct a cache attachment key from the non-null key and non-zero hash. */ inline FCacheAttachmentKey(const FCacheKey& InKey, const FIoHash& InHash) : Key(InKey) , Hash(InHash) { } /** Returns the cache key for the record containing the attachment. */ inline const FCacheKey& GetKey() const { return Key; } /** Returns the hash of the attachment. */ inline const FIoHash& GetHash() const { return Hash; } /** Append the cache attachment key to the string builder. */ UE_API void ToString(FAnsiStringBuilderBase& Builder) const; UE_API void ToString(FWideStringBuilderBase& Builder) const; /** Whether the cache attachment key is null. */ inline bool IsNull() const { return Key.IsNull(); } /** Whether the cache attachment key is not null. */ inline explicit operator bool() const { return !IsNull(); } /** Reset this to null. */ void Reset() { *this = FCacheAttachmentKey(); } private: FCacheKey Key; FIoHash Hash; }; inline bool operator==(const FCacheAttachmentKey& A, const FCacheAttachmentKey& B) { return A.GetKey() == B.GetKey() && A.GetHash() == B.GetHash(); } inline uint32 GetTypeHash(const FCacheAttachmentKey& Key) { return HashCombine(GetTypeHash(Key.GetKey()), GetTypeHash(Key.GetHash())); } /** Append the cache attachment key to the string builder. */ template inline TStringBuilderBase& operator<<(TStringBuilderBase& Builder, const FCacheAttachmentKey& Key) { Key.ToString(Builder); return Builder; } /** Fast less with an order that is only stable within the lifetime of this process. */ struct FCacheAttachmentKeyFastLess { inline bool operator()(const FCacheAttachmentKey& A, const FCacheAttachmentKey& B) const { const FCacheKey& KeyA = A.GetKey(); const FCacheKey& KeyB = B.GetKey(); return KeyA == KeyB ? A.GetHash() < B.GetHash() : FCacheKeyFastLess()(KeyA, KeyB); } }; /** Slow less with lexical order that is stable between processes. */ struct FCacheAttachmentKeyLexicalLess { inline bool operator()(const FCacheAttachmentKey& A, const FCacheAttachmentKey& B) const { const FCacheKey& KeyA = A.GetKey(); const FCacheKey& KeyB = B.GetKey(); return KeyA == KeyB ? A.GetHash() < B.GetHash() : FCacheKeyLexicalLess()(KeyA, KeyB); } }; /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// } // DerivedData } // UE #undef UE_API