// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Internationalization/Text.h" #include "MetasoundFacade.h" namespace Metasound { class METASOUNDSTANDARDNODES_API FBufferAddFloatNode : public FNodeFacade { public: FBufferAddFloatNode(const FString& InInstanceName, const FGuid& InInstanceID); FBufferAddFloatNode(const FNodeInitData& InInitData); }; } // namespace Metasound