// Copyright Epic Games, Inc. All Rights Reserved. #include "CoreMinimal.h" #include "MetasoundFrequency.h" #include "MetasoundGain.h" #include "MetasoundGraphCoreModule.h" #include "MetasoundPrimitives.h" #include "MetasoundTime.h" #include "MetasoundTrigger.h" #include "Modules/ModuleInterface.h" #include "Modules/ModuleManager.h" REGISTER_METASOUND_DATATYPE(Metasound::FTrigger, "Trigger", ::Metasound::ELiteralType::Boolean) REGISTER_METASOUND_DATATYPE(Metasound::FFloatTime, "Time", ::Metasound::ELiteralType::Float) REGISTER_METASOUND_DATATYPE(Metasound::FDoubleTime, "Time:HighResolution", ::Metasound::ELiteralType::Float) REGISTER_METASOUND_DATATYPE(Metasound::FSampleTime, "Time:SampleResolution", ::Metasound::ELiteralType::Float) REGISTER_METASOUND_DATATYPE(Metasound::FFrequency, "Frequency", ::Metasound::ELiteralType::Float) REGISTER_METASOUND_DATATYPE(Metasound::FGain, "Gain", ::Metasound::ELiteralType::Float) namespace Metasound { class FMetasoundStandardNodesModule : public IMetasoundGraphCoreModule { }; } IMPLEMENT_MODULE(Metasound::FMetasoundStandardNodesModule, MetasoundStandardNodes);