// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. #include "NetworkingPrivatePCH.h" #include "ModuleManager.h" IMPLEMENT_MODULE(FNetworkingModule, Networking); /* IModuleInterface interface *****************************************************************************/ void FNetworkingModule::StartupModule() { FIPv4Endpoint::Initialize(); } void FNetworkingModule::ShutdownModule() { } bool FNetworkingModule::SupportsDynamicReloading() { return false; }