// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TextureCompressor : ModuleRules { public TextureCompressor(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.AddRange(new string[] { "CoreUObject", "Engine", }); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "ImageCore", "TextureFormat", } ); //AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTextureTools"); } }