// Copyright Epic Games, Inc. All Rights Reserved. using EpicGames.Core; using System; using System.IO; using UnrealBuildTool; public class XInput : ModuleRules { public XInput(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows)) { PublicSystemLibraries.Add("XInput.lib"); PublicDelayLoadDLLs.Add("XInput1_4.dll"); } } }