// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/ArrayView.h" #include "RHI.h" #include "RHIResources.h" #include "RHICommandList.h" #if RHI_RAYTRACING class FRayTracingGeometry; class FRHIComputeCommandList; enum class EAccelerationStructureBuildMode; enum class ERTAccelerationStructureBuildPriority; namespace RayTracing { using GeometryGroupHandle = int32; } class IRayTracingGeometryManager { public: using BuildRequestIndex = int32; using RayTracingGeometryHandle = int32; virtual ~IRayTracingGeometryManager() = default; RENDERCORE_API virtual BuildRequestIndex RequestBuildAccelerationStructure(FRayTracingGeometry* InGeometry, ERTAccelerationStructureBuildPriority InPriority, EAccelerationStructureBuildMode InBuildMode) = 0; BuildRequestIndex RequestBuildAccelerationStructure(FRayTracingGeometry* InGeometry, ERTAccelerationStructureBuildPriority InPriority) { return RequestBuildAccelerationStructure(InGeometry, InPriority, EAccelerationStructureBuildMode::Build); } RENDERCORE_API virtual void RemoveBuildRequest(BuildRequestIndex InRequestIndex) = 0; RENDERCORE_API virtual void BoostPriority(BuildRequestIndex InRequestIndex, float InBoostValue) = 0; RENDERCORE_API virtual void ForceBuildIfPending(FRHIComputeCommandList& InCmdList, const TArrayView InGeometries) = 0; RENDERCORE_API virtual void ProcessBuildRequests(FRHIComputeCommandList& InCmdList, bool bInBuildAll = false) = 0; RENDERCORE_API virtual RayTracingGeometryHandle RegisterRayTracingGeometry(FRayTracingGeometry* InGeometry) = 0; RENDERCORE_API virtual void ReleaseRayTracingGeometryHandle(RayTracingGeometryHandle Handle) = 0; /* * RayTracing::GeometryGroupHandle is used to group multiple FRayTracingGeometry that are associated with the same asset. * For example, the FRayTracingGeometry of all the LODs of UStaticMesh should use the same RayTracing::GeometryGroupHandle. * This grouping is useful to keep track which proxies need to be invalidated when a FRayTracingGeometry is built or made resident. */ RENDERCORE_API virtual RayTracing::GeometryGroupHandle RegisterRayTracingGeometryGroup() = 0; RENDERCORE_API virtual void ReleaseRayTracingGeometryGroup(RayTracing::GeometryGroupHandle Handle) = 0; RENDERCORE_API virtual void Tick(FRHICommandList& RHICmdList) = 0; }; extern RENDERCORE_API IRayTracingGeometryManager* GRayTracingGeometryManager; #endif // RHI_RAYTRACING