// Copyright Epic Games, Inc. All Rights Reserved. #include "IHttpThreadedRequest.h" #include "HAL/PlatformTime.h" #include "HttpModule.h" #include "HttpManager.h" void IHttpThreadedRequest::StartWaitingInQueue() { TimeStartedWaitingInQueue = FPlatformTime::Seconds(); } float IHttpThreadedRequest::GetTimeStartedWaitingInQueue() const { check(TimeStartedWaitingInQueue != 0); return TimeStartedWaitingInQueue; }