// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; [SupportedPlatforms("Win64", "Linux")] public class NetworkPredictionTests : TestModuleRules { public NetworkPredictionTests(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "NetworkPrediction", } ); UpdateBuildGraphPropertiesFile(new Metadata() { TestName = "NetworkPredictionPlugin", TestShortName = "Net Prediction", SupportedPlatforms = { UnrealTargetPlatform.Win64, UnrealTargetPlatform.Linux } }); } }