// Copyright Epic Games, Inc. All Rights Reserved. #include "AnimGraphNode_Base.h" #include "Kismet2/BlueprintEditorUtils.h" #include "Animation/AnimInstance.h" #include "AnimationGraphSchema.h" #include "BlueprintNodeSpawner.h" #include "BlueprintActionDatabaseRegistrar.h" #include "AnimBlueprintNodeOptionalPinManager.h" #include "IAnimNodeEditMode.h" #include "AnimNodeEditModes.h" #include "AnimationGraph.h" #include "EditorModeManager.h" #include "AnimationEditorUtils.h" #include "UObject/UnrealType.h" #include "Kismet2/CompilerResultsLog.h" #include "Subsystems/AssetEditorSubsystem.h" #include "AnimBlueprintCompiler.h" #include "AnimBlueprintExtension_Base.h" #include "AnimBlueprintExtension_Attributes.h" #include "AnimBlueprintExtension_PropertyAccess.h" #include "IAnimBlueprintCompilationContext.h" #include "AnimBlueprintCompilationContext.h" #include "AnimBlueprintExtension.h" #include "FindInBlueprintManager.h" #include "IPropertyAccessBlueprintBinding.h" #include "IPropertyAccessEditor.h" #include "ScopedTransaction.h" #include "Algo/Accumulate.h" #include "Fonts/FontMeasure.h" #include "UObject/ReleaseObjectVersion.h" #include "Framework/MultiBox/MultiBoxBuilder.h" #include "Widgets/Layout/SSpacer.h" #include "Widgets/Layout/SBox.h" #include "Widgets/SOverlay.h" #include "Widgets/Text/STextBlock.h" #include "Fonts/FontMeasure.h" #define LOCTEXT_NAMESPACE "UAnimGraphNode_Base" ///////////////////////////////////////////////////// // UAnimGraphNode_Base UAnimGraphNode_Base::UAnimGraphNode_Base(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } void UAnimGraphNode_Base::ExpandNode(FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) { TUniquePtr CompilationContext = IAnimBlueprintCompilationContext::Get(CompilerContext); UAnimBlueprintExtension_Base* Extension = UAnimBlueprintExtension_Base::GetExtension(GetAnimBlueprint()); Extension->CreateEvaluationHandlerForNode(*CompilationContext.Get(), this); } void UAnimGraphNode_Base::PreEditChange(FProperty* PropertyThatWillChange) { Super::PreEditChange(PropertyThatWillChange); if (PropertyThatWillChange && PropertyThatWillChange->GetFName() == GET_MEMBER_NAME_CHECKED(FOptionalPinFromProperty, bShowPin)) { FOptionalPinManager::CacheShownPins(ShowPinForProperties, OldShownPins); } } void UAnimGraphNode_Base::PostEditUndo() { Super::PostEditUndo(); if(HasValidBlueprint()) { // Node may have been removed or added by undo/redo so make sure extensions are refreshed GetAnimBlueprint()->RequestRefreshExtensions(); } } void UAnimGraphNode_Base::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) { FName PropertyName = (PropertyChangedEvent.Property != NULL) ? PropertyChangedEvent.Property->GetFName() : NAME_None; if ((PropertyName == GET_MEMBER_NAME_CHECKED(FOptionalPinFromProperty, bShowPin))) { FOptionalPinManager::EvaluateOldShownPins(ShowPinForProperties, OldShownPins, this); GetSchema()->ReconstructNode(*this); } else if(PropertyName == GET_MEMBER_NAME_CHECKED(UAnimGraphNode_Base, InitializeFunction)) { GetFNode()->InitializeFunction.SetFromFunction(InitializeFunction.ResolveMember(GetAnimBlueprint()->SkeletonGeneratedClass)); GetSchema()->ReconstructNode(*this); } else if(PropertyName == GET_MEMBER_NAME_CHECKED(UAnimGraphNode_Base, BecomeRelevantFunction)) { GetFNode()->BecomeRelevantFunction.SetFromFunction(BecomeRelevantFunction.ResolveMember(GetAnimBlueprint()->SkeletonGeneratedClass)); GetAnimBlueprint()->RequestRefreshExtensions(); GetSchema()->ReconstructNode(*this); } else if(PropertyName == GET_MEMBER_NAME_CHECKED(UAnimGraphNode_Base, UpdateFunction)) { GetFNode()->UpdateFunction.SetFromFunction(UpdateFunction.ResolveMember(GetAnimBlueprint()->SkeletonGeneratedClass)); GetSchema()->ReconstructNode(*this); } else if(PropertyName == GET_MEMBER_NAME_CHECKED(UAnimGraphNode_Base, EvaluateFunction)) { GetFNode()->EvaluateFunction.SetFromFunction(EvaluateFunction.ResolveMember(GetAnimBlueprint()->SkeletonGeneratedClass)); GetSchema()->ReconstructNode(*this); } Super::PostEditChangeProperty(PropertyChangedEvent); PropertyChangeEvent.Broadcast(PropertyChangedEvent); } void UAnimGraphNode_Base::SetPinVisibility(bool bInVisible, int32 InOptionalPinIndex) { if(ShowPinForProperties[InOptionalPinIndex].bShowPin != bInVisible) { FOptionalPinManager::CacheShownPins(ShowPinForProperties, OldShownPins); ShowPinForProperties[InOptionalPinIndex].bShowPin = bInVisible; FOptionalPinManager::EvaluateOldShownPins(ShowPinForProperties, OldShownPins, this); GetSchema()->ReconstructNode(*this); } } void UAnimGraphNode_Base::Serialize(FArchive& Ar) { Super::Serialize(Ar); Ar.UsingCustomVersion(FReleaseObjectVersion::GUID); if (Ar.IsLoading()) { if (Ar.CustomVer(FReleaseObjectVersion::GUID) < FReleaseObjectVersion::AnimationGraphNodeBindingsDisplayedAsPins) { // Push any bindings to optional pins bool bPushedBinding = false; for(const TPair& BindingPair : PropertyBindings) { for(FOptionalPinFromProperty& OptionalPin : ShowPinForProperties) { if(OptionalPin.bCanToggleVisibility && !OptionalPin.bShowPin && OptionalPin.PropertyName == BindingPair.Key) { OptionalPin.bShowPin = true; bPushedBinding = true; } } } if(bPushedBinding) { FOptionalPinManager::EvaluateOldShownPins(ShowPinForProperties, OldShownPins, this); } } } } void UAnimGraphNode_Base::PostPlacedNewNode() { Super::PostPlacedNewNode(); // This makes sure that all anim BP extensions are registered that this node needs UAnimBlueprintExtension::RequestExtensionsForNode(this); } void UAnimGraphNode_Base::DestroyNode() { // This node may have been the last using its extension, so refresh GetAnimBlueprint()->RequestRefreshExtensions(); Super::DestroyNode(); } void UAnimGraphNode_Base::CreateOutputPins() { if (!IsSinkNode()) { CreatePin(EGPD_Output, UAnimationGraphSchema::PC_Struct, FPoseLink::StaticStruct(), TEXT("Pose")); } } void UAnimGraphNode_Base::ValidateAnimNodeDuringCompilation(USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog) { // Validate any bone references we have for(const TPair& PropertyValuePair : TPropertyValueRange(GetClass(), this)) { if(PropertyValuePair.Key->Struct == FBoneReference::StaticStruct()) { const FBoneReference& BoneReference = *(const FBoneReference*)PropertyValuePair.Value; // Temporary fix where skeleton is not fully loaded during AnimBP compilation and thus virtual bone name check is invalid UE-39499 (NEED FIX) if (ForSkeleton && !ForSkeleton->HasAnyFlags(RF_NeedPostLoad)) { if (BoneReference.BoneName != NAME_None) { if (ForSkeleton->GetReferenceSkeleton().FindBoneIndex(BoneReference.BoneName) == INDEX_NONE) { FFormatNamedArguments Args; Args.Add(TEXT("BoneName"), FText::FromName(BoneReference.BoneName)); MessageLog.Warning(*FText::Format(LOCTEXT("NoBoneFoundToModify", "@@ - Bone {BoneName} not found in Skeleton"), Args).ToString(), this); } } } } } auto ValidateFunctionRef = [this, &MessageLog](const FMemberReference& InRef, const FText& InError) { if(InRef.GetMemberName() != NAME_None) { UFunction* Function = InRef.ResolveMember(GetAnimBlueprint()->SkeletonGeneratedClass); if(Function == nullptr) { MessageLog.Error(*InError.ToString(), this); } } }; ValidateFunctionRef(InitializeFunction, LOCTEXT("MissingInitializeFunction", "Could not resolve initialize function for @@")); ValidateFunctionRef(BecomeRelevantFunction, LOCTEXT("MissingBecomeRelevantFunction", "Could not resolve become relevant function for @@")); ValidateFunctionRef(UpdateFunction, LOCTEXT("MissingUpdateFunction", "Could not resolve update function for @@")); ValidateFunctionRef(EvaluateFunction, LOCTEXT("MissingEvaluateFunction", "Could not resolve evaluate function for @@")); } void UAnimGraphNode_Base::CopyTermDefaultsToDefaultObject(IAnimBlueprintCopyTermDefaultsContext& InCompilationContext, IAnimBlueprintNodeCopyTermDefaultsContext& InPerNodeContext, IAnimBlueprintGeneratedClassCompiledData& OutCompiledData) { InPerNodeContext.GetTargetProperty()->CopyCompleteValue(InPerNodeContext.GetDestinationPtr(), InPerNodeContext.GetSourcePtr()); OnCopyTermDefaultsToDefaultObject(InCompilationContext, InPerNodeContext, OutCompiledData); } void UAnimGraphNode_Base::OverrideAssets(IAnimBlueprintNodeOverrideAssetsContext& InContext) const { if(InContext.GetAssets().Num() > 0) { if(UAnimationAsset* AnimationAsset = Cast(InContext.GetAssets()[0])) { // Call the legacy implementation PRAGMA_DISABLE_DEPRECATION_WARNINGS InContext.GetAnimNode().OverrideAsset(AnimationAsset); PRAGMA_ENABLE_DEPRECATION_WARNINGS } } OnOverrideAssets(InContext); } void UAnimGraphNode_Base::InternalPinCreation(TArray* OldPins) { // preload required assets first before creating pins PreloadRequiredAssets(); const UAnimationGraphSchema* Schema = GetDefault(); if (const FStructProperty* NodeStruct = GetFNodeProperty()) { // Display any currently visible optional pins { UObject* NodeDefaults = GetArchetype(); FAnimBlueprintNodeOptionalPinManager OptionalPinManager(this, OldPins); OptionalPinManager.AllocateDefaultPins(NodeStruct->Struct, NodeStruct->ContainerPtrToValuePtr(this), NodeDefaults ? NodeStruct->ContainerPtrToValuePtr(NodeDefaults) : nullptr); } // Create the output pin, if needed CreateOutputPins(); } } void UAnimGraphNode_Base::AllocateDefaultPins() { InternalPinCreation(NULL); } void UAnimGraphNode_Base::ReallocatePinsDuringReconstruction(TArray& OldPins) { InternalPinCreation(&OldPins); RestoreSplitPins(OldPins); } bool UAnimGraphNode_Base::CanJumpToDefinition() const { return GetJumpTargetForDoubleClick() != nullptr; } void UAnimGraphNode_Base::JumpToDefinition() const { if (UObject* HyperlinkTarget = GetJumpTargetForDoubleClick()) { GEditor->GetEditorSubsystem()->OpenEditorForAsset(HyperlinkTarget); } } FLinearColor UAnimGraphNode_Base::GetNodeTitleColor() const { return FLinearColor::Black; } UScriptStruct* UAnimGraphNode_Base::GetFNodeType() const { UScriptStruct* BaseFStruct = FAnimNode_Base::StaticStruct(); for (TFieldIterator PropIt(GetClass(), EFieldIteratorFlags::IncludeSuper); PropIt; ++PropIt) { if (FStructProperty* StructProp = CastField(*PropIt)) { if (StructProp->Struct->IsChildOf(BaseFStruct)) { return StructProp->Struct; } } } return NULL; } FStructProperty* UAnimGraphNode_Base::GetFNodeProperty() const { UScriptStruct* BaseFStruct = FAnimNode_Base::StaticStruct(); for (TFieldIterator PropIt(GetClass(), EFieldIteratorFlags::IncludeSuper); PropIt; ++PropIt) { if (FStructProperty* StructProp = CastField(*PropIt)) { if (StructProp->Struct->IsChildOf(BaseFStruct)) { return StructProp; } } } return NULL; } FAnimNode_Base* UAnimGraphNode_Base::GetFNode() { if(FStructProperty* Property = GetFNodeProperty()) { return Property->ContainerPtrToValuePtr(this); } return nullptr; } FString UAnimGraphNode_Base::GetNodeCategory() const { return TEXT("Misc."); } void UAnimGraphNode_Base::GetNodeAttributes( TArray>& OutNodeAttributes ) const { OutNodeAttributes.Add( TKeyValuePair( TEXT( "Type" ), TEXT( "AnimGraphNode" ) )); OutNodeAttributes.Add( TKeyValuePair( TEXT( "Class" ), GetClass()->GetName() )); OutNodeAttributes.Add( TKeyValuePair( TEXT( "Name" ), GetName() )); } void UAnimGraphNode_Base::GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const { // actions get registered under specific object-keys; the idea is that // actions might have to be updated (or deleted) if their object-key is // mutated (or removed)... here we use the node's class (so if the node // type disappears, then the action should go with it) UClass* ActionKey = GetClass(); // to keep from needlessly instantiating a UBlueprintNodeSpawner, first // check to make sure that the registrar is looking for actions of this type // (could be regenerating actions for a specific asset, and therefore the // registrar would only accept actions corresponding to that asset) if (ActionRegistrar.IsOpenForRegistration(ActionKey)) { UBlueprintNodeSpawner* NodeSpawner = UBlueprintNodeSpawner::Create(GetClass()); check(NodeSpawner != nullptr); ActionRegistrar.AddBlueprintAction(ActionKey, NodeSpawner); } } FText UAnimGraphNode_Base::GetMenuCategory() const { return FText::FromString(GetNodeCategory()); } void UAnimGraphNode_Base::GetPinAssociatedProperty(const UScriptStruct* NodeType, const UEdGraphPin* InputPin, FProperty*& OutProperty, int32& OutIndex) const { OutProperty = nullptr; OutIndex = INDEX_NONE; //@TODO: Name-based hackery, avoid the roundtrip and better indicate when it's an array pose pin const FString PinNameStr = InputPin->PinName.ToString(); const int32 UnderscoreIndex = PinNameStr.Find(TEXT("_"), ESearchCase::CaseSensitive); if (UnderscoreIndex != INDEX_NONE) { const FString ArrayName = PinNameStr.Left(UnderscoreIndex); if (FArrayProperty* ArrayProperty = FindFProperty(NodeType, *ArrayName)) { const int32 ArrayIndex = FCString::Atoi(*(PinNameStr.Mid(UnderscoreIndex + 1))); OutProperty = ArrayProperty; OutIndex = ArrayIndex; } } // If the array check failed or we have no underscores if(OutProperty == nullptr) { if (FProperty* Property = FindFProperty(NodeType, InputPin->PinName)) { OutProperty = Property; OutIndex = INDEX_NONE; } } } FPoseLinkMappingRecord UAnimGraphNode_Base::GetLinkIDLocation(const UScriptStruct* NodeType, UEdGraphPin* SourcePin) { if (SourcePin->LinkedTo.Num() > 0) { if (UAnimGraphNode_Base* LinkedNode = Cast(FBlueprintEditorUtils::FindFirstCompilerRelevantNode(SourcePin->LinkedTo[0]))) { //@TODO: Name-based hackery, avoid the roundtrip and better indicate when it's an array pose pin const FString SourcePinName = SourcePin->PinName.ToString(); const int32 UnderscoreIndex = SourcePinName.Find(TEXT("_"), ESearchCase::CaseSensitive); if (UnderscoreIndex != INDEX_NONE) { const FString ArrayName = SourcePinName.Left(UnderscoreIndex); if (FArrayProperty* ArrayProperty = FindFProperty(NodeType, *ArrayName)) { if (FStructProperty* Property = CastField(ArrayProperty->Inner)) { if (Property->Struct->IsChildOf(FPoseLinkBase::StaticStruct())) { const int32 ArrayIndex = FCString::Atoi(*(SourcePinName.Mid(UnderscoreIndex + 1))); return FPoseLinkMappingRecord::MakeFromArrayEntry(this, LinkedNode, ArrayProperty, ArrayIndex); } } } } else { if (FStructProperty* Property = FindFProperty(NodeType, SourcePin->PinName)) { if (Property->Struct->IsChildOf(FPoseLinkBase::StaticStruct())) { return FPoseLinkMappingRecord::MakeFromMember(this, LinkedNode, Property); } } } } } return FPoseLinkMappingRecord::MakeInvalid(); } void UAnimGraphNode_Base::CreatePinsForPoseLink(FProperty* PoseProperty, int32 ArrayIndex) { UScriptStruct* A2PoseStruct = FA2Pose::StaticStruct(); // pose input const FName NewPinName = (ArrayIndex == INDEX_NONE) ? PoseProperty->GetFName() : *FString::Printf(TEXT("%s_%d"), *(PoseProperty->GetName()), ArrayIndex); CreatePin(EGPD_Input, UAnimationGraphSchema::PC_Struct, A2PoseStruct, NewPinName); } void UAnimGraphNode_Base::PostProcessPinName(const UEdGraphPin* Pin, FString& DisplayName) const { if (Pin->Direction == EGPD_Output) { if (Pin->PinName == TEXT("Pose")) { DisplayName.Reset(); } } } bool UAnimGraphNode_Base::CanCreateUnderSpecifiedSchema(const UEdGraphSchema* DesiredSchema) const { return DesiredSchema->GetClass()->IsChildOf(UAnimationGraphSchema::StaticClass()); } FString UAnimGraphNode_Base::GetDocumentationLink() const { return TEXT("Shared/GraphNodes/Animation"); } void UAnimGraphNode_Base::GetPinHoverText(const UEdGraphPin& Pin, FString& HoverTextOut) const { if (UAnimationGraphSchema::IsLocalSpacePosePin(Pin.PinType)) { HoverTextOut = TEXT("Animation Pose"); } else if (UAnimationGraphSchema::IsComponentSpacePosePin(Pin.PinType)) { HoverTextOut = TEXT("Animation Pose (Component Space)"); } else { Super::GetPinHoverText(Pin, HoverTextOut); } } void UAnimGraphNode_Base::ProcessDuringCompilation(IAnimBlueprintCompilationContext& InCompilationContext, IAnimBlueprintGeneratedClassCompiledData& OutCompiledData) { UAnimBlueprintExtension_Base* Extension = UAnimBlueprintExtension::GetExtension(GetAnimBlueprint()); // Record pose pins for later patchup and gather pins that have an associated evaluation handler Extension->ProcessNodePins(this, InCompilationContext, OutCompiledData); // Resolve functions GetFNode()->InitializeFunction.SetFromFunction(InitializeFunction.ResolveMember(GetAnimBlueprint()->SkeletonGeneratedClass)); GetFNode()->BecomeRelevantFunction.SetFromFunction(BecomeRelevantFunction.ResolveMember(GetAnimBlueprint()->SkeletonGeneratedClass)); GetFNode()->UpdateFunction.SetFromFunction(UpdateFunction.ResolveMember(GetAnimBlueprint()->SkeletonGeneratedClass)); GetFNode()->EvaluateFunction.SetFromFunction(EvaluateFunction.ResolveMember(GetAnimBlueprint()->SkeletonGeneratedClass)); // Call the override point OnProcessDuringCompilation(InCompilationContext, OutCompiledData); } void UAnimGraphNode_Base::HandleAnimReferenceCollection(UAnimationAsset* AnimAsset, TArray& AnimationAssets) const { if(AnimAsset) { AnimAsset->HandleAnimReferenceCollection(AnimationAssets, true); } } void UAnimGraphNode_Base::OnNodeSelected(bool bInIsSelected, FEditorModeTools& InModeTools, FAnimNode_Base* InRuntimeNode) { const FEditorModeID ModeID = GetEditorMode(); if (ModeID != NAME_None) { if (bInIsSelected) { InModeTools.ActivateMode(ModeID); if (FEdMode* EdMode = InModeTools.GetActiveMode(ModeID)) { static_cast(EdMode)->EnterMode(this, InRuntimeNode); } } else { if (FEdMode* EdMode = InModeTools.GetActiveMode(ModeID)) { static_cast(EdMode)->ExitMode(); } InModeTools.DeactivateMode(ModeID); } } } FEditorModeID UAnimGraphNode_Base::GetEditorMode() const { return AnimNodeEditModes::AnimNode; } FAnimNode_Base* UAnimGraphNode_Base::FindDebugAnimNode(USkeletalMeshComponent * PreviewSkelMeshComp) const { FAnimNode_Base* DebugNode = nullptr; if (PreviewSkelMeshComp != nullptr && PreviewSkelMeshComp->GetAnimInstance() != nullptr) { // find an anim node index from debug data UAnimBlueprintGeneratedClass* AnimBlueprintClass = Cast(PreviewSkelMeshComp->GetAnimInstance()->GetClass()); if (AnimBlueprintClass) { FAnimBlueprintDebugData& DebugData = AnimBlueprintClass->GetAnimBlueprintDebugData(); int32* IndexPtr = DebugData.NodePropertyToIndexMap.Find(this); if (IndexPtr) { int32 AnimNodeIndex = *IndexPtr; // reverse node index temporarily because of a bug in NodeGuidToIndexMap AnimNodeIndex = AnimBlueprintClass->GetAnimNodeProperties().Num() - AnimNodeIndex - 1; DebugNode = AnimBlueprintClass->GetAnimNodeProperties()[AnimNodeIndex]->ContainerPtrToValuePtr(PreviewSkelMeshComp->GetAnimInstance()); } } } return DebugNode; } EAnimAssetHandlerType UAnimGraphNode_Base::SupportsAssetClass(const UClass* AssetClass) const { return EAnimAssetHandlerType::NotSupported; } void UAnimGraphNode_Base::PinDefaultValueChanged(UEdGraphPin* Pin) { Super::PinDefaultValueChanged(Pin); CopyPinDefaultsToNodeData(Pin); if(UAnimationGraph* AnimationGraph = Cast(GetGraph())) { AnimationGraph->OnPinDefaultValueChanged.Broadcast(Pin); } } FString UAnimGraphNode_Base::GetPinMetaData(FName InPinName, FName InKey) { FString MetaData = Super::GetPinMetaData(InPinName, InKey); if(MetaData.IsEmpty()) { // Check properties of our anim node if(FStructProperty* NodeStructProperty = GetFNodeProperty()) { for (TFieldIterator It(NodeStructProperty->Struct); It; ++It) { const FProperty* Property = *It; if (Property && Property->GetFName() == InPinName) { return Property->GetMetaData(InKey); } } } } return MetaData; } void UAnimGraphNode_Base::AddSearchMetaDataInfo(TArray& OutTaggedMetaData) const { Super::AddSearchMetaDataInfo(OutTaggedMetaData); for(const TPair& BindingPair : PropertyBindings) { OutTaggedMetaData.Add(FSearchTagDataPair(FFindInBlueprintSearchTags::FiB_Name, FText::FromName(BindingPair.Key))); OutTaggedMetaData.Add(FSearchTagDataPair(LOCTEXT("Binding", "Binding"), BindingPair.Value.PathAsText)); } } bool UAnimGraphNode_Base::IsPinExposedAndLinked(const FString& InPinName, const EEdGraphPinDirection InDirection) const { UEdGraphPin* Pin = FindPin(InPinName, InDirection); return Pin != nullptr && Pin->LinkedTo.Num() > 0 && Pin->LinkedTo[0] != nullptr; } bool UAnimGraphNode_Base::IsPinExposedAndBound(const FString& InPinName, const EEdGraphPinDirection InDirection) const { UEdGraphPin* Pin = FindPin(InPinName, InDirection); return Pin != nullptr && Pin->LinkedTo.Num() == 0 && PropertyBindings.Find(Pin->GetFName()) != nullptr; } bool UAnimGraphNode_Base::IsPinBindable(const UEdGraphPin* InPin) const { if(const FProperty* PinProperty = GetPinProperty(InPin)) { const int32 OptionalPinIndex = ShowPinForProperties.IndexOfByPredicate([PinProperty](const FOptionalPinFromProperty& InOptionalPin) { return PinProperty->GetFName() == InOptionalPin.PropertyName; }); return OptionalPinIndex != INDEX_NONE; } return false; } FProperty* UAnimGraphNode_Base::GetPinProperty(const UEdGraphPin* InPin) const { // Compare FName without number to make sure we catch array properties that are split into multiple pins FName ComparisonName = InPin->GetFName(); ComparisonName.SetNumber(0); return GetFNodeType()->FindPropertyByName(ComparisonName); } void UAnimGraphNode_Base::PinConnectionListChanged(UEdGraphPin* Pin) { if(Pin->LinkedTo.Num() > 0) { // If we have links, clear any bindings // Compare FName without number to make sure we catch array properties that are split into multiple pins FName ComparisonName = Pin->GetFName(); ComparisonName.SetNumber(0); PropertyBindings.Remove(ComparisonName); } } void UAnimGraphNode_Base::AutowireNewNode(UEdGraphPin* FromPin) { // Ensure the pin is valid, a pose pin, and has a single link if (FromPin && UAnimationGraphSchema::IsPosePin(FromPin->PinType)) { auto FindFirstPosePinInDirection = [this](EEdGraphPinDirection Direction) -> UEdGraphPin* { UEdGraphPin** PinToConnectTo = Pins.FindByPredicate([Direction](UEdGraphPin* Pin) -> bool { return Pin && Pin->Direction == Direction && UAnimationGraphSchema::IsPosePin(Pin->PinType); }); return PinToConnectTo ? *PinToConnectTo : nullptr; }; // Get the linked pin, if valid, and ensure it iss also a pose pin UEdGraphPin* LinkedPin = FromPin->LinkedTo.Num() == 1 ? FromPin->LinkedTo[0] : nullptr; if (LinkedPin && UAnimationGraphSchema::IsPosePin(LinkedPin->PinType)) { // Retrieve the first pin, of similar direction, from this node UEdGraphPin* PinToConnectTo = FindFirstPosePinInDirection(FromPin->Direction); if (PinToConnectTo) { ensure(GetSchema()->TryCreateConnection(LinkedPin, PinToConnectTo)); } } // Link this node to the FromPin, so find the first pose pin of opposite direction on this node UEdGraphPin* PinToConnectTo = FindFirstPosePinInDirection(FromPin->Direction == EEdGraphPinDirection::EGPD_Input ? EEdGraphPinDirection::EGPD_Output : EEdGraphPinDirection::EGPD_Input); if (PinToConnectTo) { ensure(GetSchema()->TryCreateConnection(FromPin, PinToConnectTo)); } } } TSharedRef UAnimGraphNode_Base::MakePropertyBindingWidget(const FAnimPropertyBindingWidgetArgs& InArgs) { UAnimGraphNode_Base* FirstAnimGraphNode = InArgs.Nodes[0]; UBlueprint* Blueprint = FirstAnimGraphNode->GetAnimBlueprint(); const bool bMultiSelect = InArgs.Nodes.Num() > 1; if(IModularFeatures::Get().IsModularFeatureAvailable("PropertyAccessEditor")) { int32 PinArrayIndex = InArgs.PinName.GetNumber() - 1; const bool bIsArrayOrArrayElement = InArgs.PinProperty->IsA(); const bool bIsArrayElement = bIsArrayOrArrayElement && PinArrayIndex != INDEX_NONE; const bool bIsArray = bIsArrayOrArrayElement && PinArrayIndex == INDEX_NONE; FProperty* BindingProperty = bIsArrayElement ? CastField(InArgs.PinProperty)->Inner : InArgs.PinProperty; auto OnCanBindProperty = [BindingProperty](FProperty* InProperty) { // Note: We support type promotion here IPropertyAccessEditor& PropertyAccessEditor = IModularFeatures::Get().GetModularFeature("PropertyAccessEditor"); return PropertyAccessEditor.GetPropertyCompatibility(InProperty, BindingProperty) != EPropertyAccessCompatibility::Incompatible; }; auto OnCanBindFunction = [BindingProperty](UFunction* InFunction) { IPropertyAccessEditor& PropertyAccessEditor = IModularFeatures::Get().GetModularFeature("PropertyAccessEditor"); // Note: We support type promotion here return InFunction->NumParms == 1 && PropertyAccessEditor.GetPropertyCompatibility(InFunction->GetReturnProperty(), BindingProperty) != EPropertyAccessCompatibility::Incompatible && InFunction->HasAnyFunctionFlags(FUNC_BlueprintPure); }; auto OnAddBinding = [InArgs, Blueprint, BindingProperty](FName InPropertyName, const TArray& InBindingChain) { const UEdGraphSchema_K2* Schema = GetDefault(); IPropertyAccessEditor& PropertyAccessEditor = IModularFeatures::Get().GetModularFeature("PropertyAccessEditor"); for(UAnimGraphNode_Base* AnimGraphNode : InArgs.Nodes) { AnimGraphNode->Modify(); // Reset to default so that references are not preserved if(BindingProperty) { void* PropertyAddress = BindingProperty->ContainerPtrToValuePtr(AnimGraphNode->GetFNode()); BindingProperty->InitializeValue(PropertyAddress); } // Pins are exposed if we have a binding or not - and after running this we do. AnimGraphNode->SetPinVisibility(true, InArgs.OptionalPinIndex); // Need to break all pin links now we have a binding if(UEdGraphPin* Pin = AnimGraphNode->FindPin(InArgs.PinName)) { Pin->BreakAllPinLinks(); } const FFieldVariant& LeafField = InBindingChain.Last().Field; FAnimGraphNodePropertyBinding Binding; Binding.PropertyName = InArgs.PinName; if(InArgs.PinProperty->IsA()) { // Pull array index from the pin's FName if this is an array property Binding.ArrayIndex = InArgs.PinName.GetNumber() - 1; } PropertyAccessEditor.MakeStringPath(InBindingChain, Binding.PropertyPath); Binding.PathAsText = PropertyAccessEditor.MakeTextPath(Binding.PropertyPath); Binding.Type = LeafField.IsA() ? EAnimGraphNodePropertyBindingType::Function : EAnimGraphNodePropertyBindingType::Property; Binding.bIsBound = true; if(LeafField.IsA()) { const FProperty* LeafProperty = LeafField.Get(); if(LeafProperty) { if(PropertyAccessEditor.GetPropertyCompatibility(LeafProperty, BindingProperty) == EPropertyAccessCompatibility::Promotable) { Binding.bIsPromotion = true; Schema->ConvertPropertyToPinType(LeafProperty, Binding.PromotedPinType); } Schema->ConvertPropertyToPinType(LeafProperty, Binding.PinType); } } else if(LeafField.IsA()) { const UFunction* LeafFunction = LeafField.Get(); if(LeafFunction) { if(FProperty* ReturnProperty = LeafFunction->GetReturnProperty()) { if(PropertyAccessEditor.GetPropertyCompatibility(ReturnProperty, BindingProperty) == EPropertyAccessCompatibility::Promotable) { Binding.bIsPromotion = true; Schema->ConvertPropertyToPinType(ReturnProperty, Binding.PromotedPinType); } Schema->ConvertPropertyToPinType(ReturnProperty, Binding.PinType); } } } AnimGraphNode->PropertyBindings.Add(InArgs.PinName, Binding); } FBlueprintEditorUtils::MarkBlueprintAsModified(Blueprint); }; auto OnRemoveBinding = [InArgs, Blueprint](FName InPropertyName) { for(UAnimGraphNode_Base* AnimGraphNode : InArgs.Nodes) { AnimGraphNode->Modify(); AnimGraphNode->PropertyBindings.Remove(InArgs.PinName); } FBlueprintEditorUtils::MarkBlueprintAsModified(Blueprint); }; auto CanRemoveBinding = [InArgs](FName InPropertyName) { for(UAnimGraphNode_Base* AnimGraphNode : InArgs.Nodes) { if(AnimGraphNode->PropertyBindings.Contains(InArgs.PinName)) { return true; } } return false; }; enum class ECurrentValueType : int32 { None, Pin, Binding, MultipleValues, }; auto CurrentBindingText = [InArgs]() { ECurrentValueType CurrentValueType = ECurrentValueType::None; const FText MultipleValues = LOCTEXT("MultipleValuesLabel", "Multiple Values"); const FText Bind = LOCTEXT("BindLabel", "Bind"); const FText ExposedAsPin = LOCTEXT("ExposedAsPinLabel", "Pin"); FText CurrentValue = Bind; auto SetAssignValue = [&CurrentValueType, &CurrentValue, &MultipleValues](const FText& InValue, ECurrentValueType InType) { if(CurrentValueType != ECurrentValueType::MultipleValues) { if(CurrentValueType == ECurrentValueType::None) { CurrentValueType = InType; CurrentValue = InValue; } else if(CurrentValueType == InType) { if(!CurrentValue.EqualTo(InValue)) { CurrentValueType = ECurrentValueType::MultipleValues; CurrentValue = MultipleValues; } } else { CurrentValueType = ECurrentValueType::MultipleValues; CurrentValue = MultipleValues; } } }; for(UAnimGraphNode_Base* AnimGraphNode : InArgs.Nodes) { if(FAnimGraphNodePropertyBinding* BindingPtr = AnimGraphNode->PropertyBindings.Find(InArgs.PinName)) { SetAssignValue(BindingPtr->PathAsText, ECurrentValueType::Binding); } else { if(AnimGraphNode->ShowPinForProperties[InArgs.OptionalPinIndex].bShowPin) { SetAssignValue(InArgs.bOnGraphNode ? Bind : ExposedAsPin, ECurrentValueType::Pin); } else { SetAssignValue(Bind, ECurrentValueType::None); } } } return CurrentValue; }; auto CurrentBindingToolTipText = [InArgs]() { ECurrentValueType CurrentValueType = ECurrentValueType::None; const FText MultipleValues = LOCTEXT("MultipleValuesToolTip", "Bindings Have Multiple Values"); const FText ExposedAsPin = LOCTEXT("ExposedAsPinToolTip", "Exposed As a Pin on the Node"); const FText BindValue = LOCTEXT("BindValueToolTip", "Bind This Value"); FText CurrentValue; auto SetAssignValue = [&CurrentValueType, &CurrentValue, &MultipleValues](const FText& InValue, ECurrentValueType InType) { if(CurrentValueType != ECurrentValueType::MultipleValues) { if(CurrentValueType == ECurrentValueType::None) { CurrentValueType = InType; CurrentValue = InValue; } else if(CurrentValueType == InType) { if(!CurrentValue.EqualTo(InValue)) { CurrentValueType = ECurrentValueType::MultipleValues; CurrentValue = MultipleValues; } } else { CurrentValueType = ECurrentValueType::MultipleValues; CurrentValue = MultipleValues; } } }; for(UAnimGraphNode_Base* AnimGraphNode : InArgs.Nodes) { if(FAnimGraphNodePropertyBinding* BindingPtr = AnimGraphNode->PropertyBindings.Find(InArgs.PinName)) { if(BindingPtr->PathAsText.IsEmpty()) { SetAssignValue(BindValue, ECurrentValueType::Binding); } else { const FText& CompilationContext = BindingPtr->CompiledContext; const FText& CompilationContextDesc = BindingPtr->CompiledContextDesc; if(CompilationContext.IsEmpty() && CompilationContextDesc.IsEmpty()) { SetAssignValue(FText::Format(LOCTEXT("BindingToolTipFormat", "Pin is bound to property '{0}'"), BindingPtr->PathAsText), ECurrentValueType::Binding); } else { SetAssignValue(FText::Format(LOCTEXT("BindingToolTipFormatWithDesc", "Pin is bound to property '{0}'\n{1}\n{2}"), BindingPtr->PathAsText, CompilationContext, CompilationContextDesc), ECurrentValueType::Binding); } } } else { if(AnimGraphNode->ShowPinForProperties[InArgs.OptionalPinIndex].bShowPin) { SetAssignValue(InArgs.bOnGraphNode ? BindValue : ExposedAsPin, ECurrentValueType::Pin); } else { SetAssignValue(BindValue, ECurrentValueType::None); } } } return CurrentValue; }; auto CurrentBindingImage = [InArgs, bIsArrayElement]() -> const FSlateBrush* { static FName PropertyIcon(TEXT("Kismet.VariableList.TypeIcon")); static FName FunctionIcon(TEXT("GraphEditor.Function_16x")); EAnimGraphNodePropertyBindingType BindingType = EAnimGraphNodePropertyBindingType::None; for(UObject* OuterObject : InArgs.Nodes) { if(UAnimGraphNode_Base* AnimGraphNode = Cast(OuterObject)) { if(AnimGraphNode->ShowPinForProperties[InArgs.OptionalPinIndex].bShowPin) { BindingType = EAnimGraphNodePropertyBindingType::None; break; } else if(FAnimGraphNodePropertyBinding* BindingPtr = AnimGraphNode->PropertyBindings.Find(InArgs.PinName)) { if(BindingType == EAnimGraphNodePropertyBindingType::None) { BindingType = BindingPtr->Type; } else if(BindingType != BindingPtr->Type) { BindingType = EAnimGraphNodePropertyBindingType::None; break; } } else if(BindingType != EAnimGraphNodePropertyBindingType::None) { BindingType = EAnimGraphNodePropertyBindingType::None; break; } } } if (BindingType == EAnimGraphNodePropertyBindingType::Function) { return FEditorStyle::GetBrush(FunctionIcon); } else { const UAnimationGraphSchema* AnimationGraphSchema = GetDefault(); FEdGraphPinType PinType; FProperty* PropertyToUse = bIsArrayElement ? CastFieldChecked(InArgs.PinProperty)->Inner : InArgs.PinProperty; if(AnimationGraphSchema->ConvertPropertyToPinType(PropertyToUse, PinType)) { return FBlueprintEditorUtils::GetIconFromPin(PinType, false); } else { return FEditorStyle::GetBrush(PropertyIcon); } } }; auto CurrentBindingColor = [InArgs, BindingProperty]() -> FLinearColor { const UEdGraphSchema_K2* Schema = GetDefault(); FEdGraphPinType PinType; Schema->ConvertPropertyToPinType(BindingProperty, PinType); FLinearColor BindingColor = Schema->GetPinTypeColor(PinType); enum class EPromotionState { NotChecked, NotPromoted, Promoted, } Promotion = EPromotionState::NotChecked; for(UAnimGraphNode_Base* AnimGraphNode : InArgs.Nodes) { if(AnimGraphNode->ShowPinForProperties[InArgs.OptionalPinIndex].bShowPin) { if(Promotion == EPromotionState::NotChecked) { Promotion = EPromotionState::NotPromoted; } else if(Promotion == EPromotionState::Promoted) { BindingColor = FLinearColor::Gray; break; } } else if(FAnimGraphNodePropertyBinding* BindingPtr = AnimGraphNode->PropertyBindings.Find(InArgs.PinName)) { if(Promotion == EPromotionState::NotChecked) { if(BindingPtr->bIsPromotion) { Promotion = EPromotionState::Promoted; BindingColor = Schema->GetPinTypeColor(BindingPtr->PromotedPinType); } else { Promotion = EPromotionState::NotPromoted; } } else { EPromotionState NewPromotion = BindingPtr->bIsPromotion ? EPromotionState::Promoted : EPromotionState::NotPromoted; if(Promotion != NewPromotion) { BindingColor = FLinearColor::Gray; break; } } } } return BindingColor; }; auto AddMenuExtension = [InArgs, Blueprint](FMenuBuilder& InMenuBuilder) { InMenuBuilder.BeginSection("Pins", LOCTEXT("Pin", "Pin")); { auto ExposeAsPin = [InArgs, Blueprint]() { bool bHasBinding = false; // Comparison without name index to deal with arrays const FName ComparisonName = FName(InArgs.PinName, 0); for(UAnimGraphNode_Base* AnimGraphNode : InArgs.Nodes) { for(const TPair& BindingPair : AnimGraphNode->PropertyBindings) { if(ComparisonName == FName(BindingPair.Key, 0)) { bHasBinding = true; break; } } } { FScopedTransaction Transaction(LOCTEXT("PinExposure", "Pin Exposure")); // Switching from non-pin to pin, remove any bindings for(UAnimGraphNode_Base* AnimGraphNode : InArgs.Nodes) { AnimGraphNode->Modify(); bool bVisible = AnimGraphNode->ShowPinForProperties[InArgs.OptionalPinIndex].bShowPin; AnimGraphNode->SetPinVisibility(!bVisible || bHasBinding, InArgs.OptionalPinIndex); // Remove all bindings that match the property, array or array elements for(auto It = AnimGraphNode->PropertyBindings.CreateIterator(); It; ++It) { if(ComparisonName == FName(It.Key(), 0)) { It.RemoveCurrent(); } } } FBlueprintEditorUtils::MarkBlueprintAsModified(Blueprint); } }; auto GetExposedAsPinCheckState = [InArgs]() { bool bPinShown = false; bool bHasBinding = false; // Comparison without name index to deal with arrays const FName ComparisonName = FName(InArgs.PinName, 0); for(UAnimGraphNode_Base* AnimGraphNode : InArgs.Nodes) { for(const TPair& BindingPair : AnimGraphNode->PropertyBindings) { if(ComparisonName == FName(BindingPair.Key, 0)) { bHasBinding = true; break; } } bPinShown |= AnimGraphNode->ShowPinForProperties[InArgs.OptionalPinIndex].bShowPin; } // Pins are exposed if we have a binding or not, so treat as unchecked only if we have // no binding return bPinShown && !bHasBinding ? ECheckBoxState::Checked : ECheckBoxState::Unchecked; }; InMenuBuilder.AddMenuEntry( LOCTEXT("ExposeAsPin", "Expose As Pin"), LOCTEXT("ExposeAsPinTooltip", "Show/hide this property as a pin on the node"), FSlateIcon("EditorStyle", "GraphEditor.PinIcon"), FUIAction( FExecuteAction::CreateLambda(ExposeAsPin), FCanExecuteAction(), FGetActionCheckState::CreateLambda(GetExposedAsPinCheckState) ), NAME_None, EUserInterfaceActionType::Check ); auto MakeDynamic = [InArgs, Blueprint]() { // Comparison without name index to deal with arrays const FName ComparisonName = FName(InArgs.PinName, 0); bool bIsAlwaysDynamic = false; for(UAnimGraphNode_Base* AnimGraphNode : InArgs.Nodes) { if(AnimGraphNode->AlwaysDynamicProperties.Contains(ComparisonName)) { bIsAlwaysDynamic = true; break; } } { FScopedTransaction Transaction(LOCTEXT("AlwaysDynamic", "Always Dynamic")); for(UAnimGraphNode_Base* AnimGraphNode : InArgs.Nodes) { AnimGraphNode->Modify(); if(bIsAlwaysDynamic) { AnimGraphNode->AlwaysDynamicProperties.Remove(ComparisonName); } else { AnimGraphNode->AlwaysDynamicProperties.Add(ComparisonName); } } FBlueprintEditorUtils::MarkBlueprintAsModified(Blueprint); } }; auto GetDynamicCheckState = [InArgs]() { // Comparison without name index to deal with arrays const FName ComparisonName = FName(InArgs.PinName, 0); bool bIsAlwaysDynamic = false; for(UAnimGraphNode_Base* AnimGraphNode : InArgs.Nodes) { for(const FName& AlwaysDynamicPropertyName : AnimGraphNode->AlwaysDynamicProperties) { if(ComparisonName == FName(AlwaysDynamicPropertyName, 0)) { bIsAlwaysDynamic = true; break; } } } return bIsAlwaysDynamic ? ECheckBoxState::Checked : ECheckBoxState::Unchecked; }; InMenuBuilder.AddMenuEntry( LOCTEXT("DynamicValue", "Dynamic Value"), LOCTEXT("DynamicValueTooltip", "Flag this value as dynamic. This way it can be set from functions even when not exposed as a pin."), FSlateIcon(), FUIAction( FExecuteAction::CreateLambda(MakeDynamic), FCanExecuteAction(), FGetActionCheckState::CreateLambda(GetDynamicCheckState) ), NAME_None, EUserInterfaceActionType::Check ); } InMenuBuilder.EndSection(); }; FPropertyBindingWidgetArgs Args; Args.Property = BindingProperty; Args.OnCanBindProperty = FOnCanBindProperty::CreateLambda(OnCanBindProperty); Args.OnCanBindFunction = FOnCanBindFunction::CreateLambda(OnCanBindFunction); Args.OnCanBindToClass = FOnCanBindToClass::CreateLambda([](UClass* InClass){ return true; }); Args.OnAddBinding = FOnAddBinding::CreateLambda(OnAddBinding); Args.OnRemoveBinding = FOnRemoveBinding::CreateLambda(OnRemoveBinding); Args.OnCanRemoveBinding = FOnCanRemoveBinding::CreateLambda(CanRemoveBinding); Args.CurrentBindingText = MakeAttributeLambda(CurrentBindingText); Args.CurrentBindingToolTipText = MakeAttributeLambda(CurrentBindingToolTipText); Args.CurrentBindingImage = MakeAttributeLambda(CurrentBindingImage); Args.CurrentBindingColor = MakeAttributeLambda(CurrentBindingColor); Args.MenuExtender = MakeShared(); Args.MenuExtender->AddMenuExtension("BindingActions", EExtensionHook::Before, nullptr, FMenuExtensionDelegate::CreateLambda(AddMenuExtension)); IPropertyAccessBlueprintBinding::FContext BindingContext; BindingContext.Blueprint = FBlueprintEditorUtils::FindBlueprintForNode(FirstAnimGraphNode); BindingContext.Graph = FirstAnimGraphNode->GetGraph(); BindingContext.Node = FirstAnimGraphNode; BindingContext.Pin = FirstAnimGraphNode->FindPin(InArgs.PinName); auto OnSetPropertyAccessContextId = [InArgs, Blueprint](const FName& InContextId) { for(UAnimGraphNode_Base* AnimGraphNode : InArgs.Nodes) { if(FAnimGraphNodePropertyBinding* Binding = AnimGraphNode->PropertyBindings.Find(InArgs.PinName)) { AnimGraphNode->Modify(); Binding->ContextId = InContextId; } } FBlueprintEditorUtils::MarkBlueprintAsModified(Blueprint); }; auto OnCanSetPropertyAccessContextId = [InArgs, FirstAnimGraphNode](const FName& InContextId) { return FirstAnimGraphNode->PropertyBindings.Find(InArgs.PinName) != nullptr; }; auto OnGetPropertyAccessContextId = [InArgs]() -> FName { FName CurrentContext = NAME_None; for(UAnimGraphNode_Base* AnimGraphNode : InArgs.Nodes) { if(FAnimGraphNodePropertyBinding* Binding = AnimGraphNode->PropertyBindings.Find(InArgs.PinName)) { if(CurrentContext != NAME_None && CurrentContext != Binding->ContextId) { return NAME_None; } else { CurrentContext = Binding->ContextId; } } } return CurrentContext; }; IPropertyAccessBlueprintBinding::FBindingMenuArgs MenuArgs; MenuArgs.OnSetPropertyAccessContextId = FOnSetPropertyAccessContextId::CreateLambda(OnSetPropertyAccessContextId); MenuArgs.OnCanSetPropertyAccessContextId = FOnCanSetPropertyAccessContextId::CreateLambda(OnCanSetPropertyAccessContextId); MenuArgs.OnGetPropertyAccessContextId = FOnGetPropertyAccessContextId::CreateLambda(OnGetPropertyAccessContextId); // Add the binding menu extenders TArray> Extenders( { Args.MenuExtender } ); for(IPropertyAccessBlueprintBinding* Binding : IModularFeatures::Get().GetModularFeatureImplementations("PropertyAccessBlueprintBinding")) { TSharedPtr BindingExtender = Binding->MakeBindingMenuExtender(BindingContext, MenuArgs); if(BindingExtender) { Extenders.Add(BindingExtender); } } if(Extenders.Num() > 0) { Args.MenuExtender = FExtender::Combine(Extenders); } Args.bAllowNewBindings = false; Args.bAllowArrayElementBindings = !bIsArray; Args.bAllowUObjectFunctions = !bIsArray; Args.bAllowStructFunctions = !bIsArray; IPropertyAccessEditor& PropertyAccessEditor = IModularFeatures::Get().GetModularFeature("PropertyAccessEditor"); const FTextBlockStyle& TextBlockStyle = FEditorStyle::Get().GetWidgetStyle("PropertyAccess.CompiledContext.Text"); return SNew(SBox) .MaxDesiredWidth(200.0f) [ SNew(SOverlay) +SOverlay::Slot() .HAlign(HAlign_Right) .VAlign(VAlign_Bottom) [ SNew(SBorder) .Padding(FMargin(1.0f, 3.0f, 1.0f, 1.0f)) .Visibility(InArgs.bOnGraphNode ? EVisibility::Visible : EVisibility::Collapsed) .BorderImage(FEditorStyle::GetBrush("PropertyAccess.CompiledContext.Border")) .RenderTransform_Lambda([InArgs, FirstAnimGraphNode, &TextBlockStyle]() { const FAnimGraphNodePropertyBinding* BindingPtr = FirstAnimGraphNode->PropertyBindings.Find(InArgs.PinName); FVector2D TextSize(0.0f, 0.0f); if(BindingPtr) { const TSharedRef FontMeasureService = FSlateApplication::Get().GetRenderer()->GetFontMeasureService(); TextSize = FontMeasureService->Measure(BindingPtr->CompiledContext, TextBlockStyle.Font); } return FSlateRenderTransform(FVector2D(0.0f, TextSize.Y - 1.0f)); }) [ SNew(STextBlock) .TextStyle(&TextBlockStyle) .Visibility_Lambda([InArgs, FirstAnimGraphNode, bMultiSelect]() { const FAnimGraphNodePropertyBinding* BindingPtr = FirstAnimGraphNode->PropertyBindings.Find(InArgs.PinName); return bMultiSelect || BindingPtr == nullptr || BindingPtr->CompiledContext.IsEmpty() ? EVisibility::Collapsed : EVisibility::Visible; }) .Text_Lambda([InArgs, FirstAnimGraphNode]() { const FAnimGraphNodePropertyBinding* BindingPtr = FirstAnimGraphNode->PropertyBindings.Find(InArgs.PinName); return BindingPtr != nullptr ? BindingPtr->CompiledContext : FText::GetEmpty(); }) ] ] +SOverlay::Slot() [ PropertyAccessEditor.MakePropertyBindingWidget(Blueprint, Args) ] ]; } else { return SNew(SSpacer); } } #undef LOCTEXT_NAMESPACE