// Copyright Epic Games, Inc. All Rights Reserved. #include "StateTreeDelegates.h" namespace UE::StateTree::Delegates { #if WITH_EDITOR FOnIdentifierChanged OnIdentifierChanged; FOnSchemaChanged OnSchemaChanged; FOnParametersChanged OnParametersChanged; FOnGlobalDataChanged OnGlobalDataChanged; FOnStateParametersChanged OnStateParametersChanged; FOnBreakpointsChanged OnBreakpointsChanged; FOnPostCompile OnPostCompile; FOnRequestCompile OnRequestCompile; #endif // WITH_EDITOR #if WITH_STATETREE_DEBUGGER FOnTracingStateChanged OnTracingStateChanged; #endif // WITH_STATETREE_DEBUGGER }; // UE::StateTree::Delegates