// Copyright Epic Games, Inc. All Rights Reserved. using System.Collections.Generic; using System.Linq; using nDisplayLauncher.Cluster.Config.Entity; namespace nDisplayLauncher.Cluster.Config { public class Configuration { public Dictionary ClusterNodes { get; set; } = new Dictionary(); public Dictionary Windows { get; set; } = new Dictionary(); public Configuration() { } public EntityClusterNode GetMasterNode() { return ClusterNodes.Values.First(x => x.IsMaster); } } }