// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class SmartObjectsEditorModule : ModuleRules { public SmartObjectsEditorModule(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.AddRange( new string[] { } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "AssetTools", "EditorFramework", "UnrealEd", "SourceControl", "AIModule", "SmartObjectsModule", "MassEntity" } ); PrivateDependencyModuleNames.AddRange( new string[] { "RenderCore", } ); } } }