// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "PlatformFeatures.h" #include "WindowsPlatformFeaturesCommon.h" class FWindowsPlatformFeaturesModule : public IPlatformFeaturesModule { public: /** Creates a new instance of the audio device implemented by the module. */ FWindowsPlatformFeaturesModule(); virtual IVideoRecordingSystem* GetVideoRecordingSystem() override; private: /** * Load global/generic modules, and perform any initialization */ bool StartupModules(); };