// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class StaticMeshDescription : ModuleRules { public StaticMeshDescription(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.Add("Runtime/StaticMeshDescription/Private"); PublicIncludePaths.Add("Runtime/StaticMeshDescription/Public"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "MeshDescription" } ); } } }