// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class AudioMixerCore : ModuleRules { public AudioMixerCore(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePathModuleNames.Add("SignalProcessing"); PrivateIncludePaths.AddRange( new string[] { "Runtime/AudioMixerCore/Private", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "SignalProcessing" } ); } } }