// Copyright Epic Games, Inc. All Rights Reserved. using System; using System.Collections.Generic; using System.Text; namespace UnrealBuildBase { // NOTE: this needs to be kept in sync with EditorAnalytics.h and iPhonePackager.cs public enum ExitCode { Error_UATNotFound = -1, Success = 0, Error_Unknown = 1, Error_Arguments = 2, Error_UnknownCommand = 3, Error_SDKNotFound = 10, Error_ProvisionNotFound = 11, Error_CertificateNotFound = 12, Error_ProvisionAndCertificateNotFound = 13, Error_InfoPListNotFound = 14, Error_KeyNotFoundInPList = 15, Error_ProvisionExpired = 16, Error_CertificateExpired = 17, Error_CertificateProvisionMismatch = 18, Error_CodeUnsupported = 19, Error_PluginsUnsupported = 20, Error_UnknownCookFailure = 25, Error_UnknownDeployFailure = 26, Error_UnknownBuildFailure = 27, Error_UnknownPackageFailure = 28, Error_UnknownLaunchFailure = 29, Error_StageMissingFile = 30, Error_FailedToCreateIPA = 31, Error_FailedToCodeSign = 32, Error_DeviceBackupFailed = 33, Error_AppUninstallFailed = 34, Error_AppInstallFailed = 35, Error_AppNotFound = 36, Error_StubNotSignedCorrectly = 37, Error_IPAMissingInfoPList = 38, Error_DeleteFile = 39, Error_DeleteDirectory = 40, Error_CreateDirectory = 41, Error_CopyFile = 42, Error_OnlyOneObbFileSupported = 50, Error_FailureGettingPackageInfo = 51, Error_OnlyOneTargetConfigurationSupported = 52, Error_ObbNotFound = 53, Error_AndroidBuildToolsPathNotFound = 54, Error_NoApkSuitableForArchitecture = 55, Error_FilesInstallFailed = 56, Error_RemoteCertificatesNotFound = 57, Error_LauncherFailed = 100, Error_UATLaunchFailure = 101, Error_FailedToDeleteStagingDirectory = 102, Error_MissingExecutable = 103, Error_DeviceNotSetupForDevelopment = 150, Error_DeviceOSNewerThanSDK = 151, Error_TestFailure = 152, Error_SymbolizedSONotFound = 153, Error_LicenseNotAccepted = 154, Error_AndroidOBBError = 155, Error_SDKInstallFailed = 200, Error_DeviceUpdateFailed = 201, }; }