// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class UserFeedback : ModuleRules { public UserFeedback(TargetInfo Target) { PrivateDependencyModuleNames.AddRange( new string[] { "SlateCore", "UnrealEd", } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "Slate", "EditorStyle", "Engine", "Analytics", "InputCore", } ); } }