// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once #include "EdGraphNode_Comment.h" #include "MaterialGraph/MaterialGraph.h" #include "MaterialGraphNode_Comment.generated.h" UCLASS(MinimalAPI) class UMaterialGraphNode_Comment : public UEdGraphNode_Comment { GENERATED_UCLASS_BODY() /** Material Comment that this node represents */ UPROPERTY() class UMaterialExpressionComment* MaterialExpressionComment; /** Marks the Material Editor as dirty so that user prompted to apply change */ FSetMaterialDirty MaterialDirtyDelegate; /** Fix up the node's owner after being copied */ UNREALED_API void PostCopyNode(); // UObject interface virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override; virtual void PostEditImport() override; virtual void PostDuplicate(bool bDuplicateForPIE) override; // End of UObject interface // Begin UEdGraphNode interface. virtual void PrepareForCopying() override; virtual void GetContextMenuActions(const FGraphNodeContextMenuBuilder& Context) const override; virtual bool CanCreateUnderSpecifiedSchema(const UEdGraphSchema* Schema) const override; virtual void PostPlacedNewNode() override; virtual void OnRenameNode(const FString& NewName) override; virtual void ResizeNode(const FVector2D& NewSize) override; // End UEdGraphNode interface. private: /** Make sure the MaterialExpressionComment is owned by the Material */ void ResetMaterialExpressionOwner(); };