// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once #include "PreviewScene.h" class UStaticMeshComponent; class UExponentialHeightFogComponent; class FAnimationEditorPreviewScene : public FPreviewScene { public: FAnimationEditorPreviewScene(ConstructionValues CVS); /** Editor accessory components **/ UStaticMeshComponent* EditorFloorComp; UStaticMeshComponent* EditorSkyComp; UExponentialHeightFogComponent* EditorHeightFogComponent; };