// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class FontEditor : ModuleRules { public FontEditor(TargetInfo Target) { PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "Core", "CoreUObject", "DesktopPlatform", "DesktopWidgets", "Engine", "InputCore", "Slate", "SlateCore", "EditorStyle", "UnrealEd", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "DesktopPlatform", "MainFrame", "UnrealEd", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "MainFrame", "WorkspaceMenuStructure", "MainFrame", "DesktopPlatform", "PropertyEditor" } ); } }