// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class EditorSettingsViewer : ModuleRules { public EditorSettingsViewer(TargetInfo Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "GraphEditor", "InputBindingEditor", "MessageLog", "SettingsEditor", "Slate", "SlateCore", "UnrealEd", "InternationalizationSettings", "BlueprintGraph", "EditorStyle", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Settings", } ); PrivateIncludePaths.AddRange( new string[] { "Editor/EditorSettingsViewer/Private", } ); } } }