// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class Documentation : ModuleRules { public Documentation(TargetInfo Target) { PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { "Developer/Documentation/Private", // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { // ... add private dependencies that you statically link with here ... "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore", "EditorStyle", "UnrealEd", "Analytics", "SourceCodeAccess", "SourceControl", "ContentBrowser", "DesktopPlatform" } ); CircularlyReferencedDependentModules.Add("SourceControl"); DynamicallyLoadedModuleNames.AddRange( new string[] { "MessageLog" } ); } } }