// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class DistCurveEditor : ModuleRules { public DistCurveEditor(TargetInfo Target) { PublicIncludePaths.Add("Editor/UnrealEd/Public"); PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "Core", "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore", "EditorStyle", "LevelEditor", "UnrealEd" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "MainFrame", "PropertyEditor" } ); } }