// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once #include "K2Node_Variable.h" #include "EdGraph/EdGraphNodeUtils.h" // for FNodeTextCache #include "K2Node_VariableGet.generated.h" UCLASS() class BLUEPRINTGRAPH_API UK2Node_VariableGet : public UK2Node_Variable { GENERATED_UCLASS_BODY() // Begin UEdGraphNode interface virtual void AllocateDefaultPins() override; virtual FText GetTooltipText() const override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual void GetContextMenuActions(const FGraphNodeContextMenuBuilder& Context) const override; // End UEdGraphNode interface // Begin K2Node interface virtual bool IsNodePure() const override { return bIsPureGet; } virtual void ReallocatePinsDuringReconstruction(TArray& OldPins) override; virtual bool ShouldShowNodeProperties() const override { return true; } virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override; virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override; // End K2Node interface static FText GetPropertyTooltip(UProperty const* VariableProperty); static FText GetBlueprintVarTooltip(FBPVariableDescription const& VarDesc); /** * Will change the node's purity, and reallocate pins accordingly (adding/ * removing exec pins). * * @param bNewPurity The new value for bIsPureCast. */ void SetPurity(bool bNewPurity); private: /** Checks if the pin type is valid to be a non-pure node */ static bool IsValidTypeForNonPure(const FEdGraphPinType& InPinType); /** Adds pins required for the node to function in a non-pure manner */ void CreateNonPurePins(TArray* InOldPinsPtr); /** Flips the node's purity (adding/removing exec pins as needed). */ void TogglePurity(); /** Constructing FText strings can be costly, so we cache the node's title/tooltip */ FNodeTextCache CachedTooltip; FNodeTextCache CachedNodeTitle; /** TRUE if the node should function as a pure node, without exec pins */ UPROPERTY() bool bIsPureGet; };