; ; Base scalability settings ; ========================= ; ; The definitions here affect the console variables starting with "sg." and define the user quality levels (game/editor video settings) ; To override a specific platform use DeviceProfile.ini (whach out for the different syntax). ; ;----------------------------------------------------------------------------------------------------------------- ; Note: [ResolutionQuality] isn't using the usual 0/1/2/3 quality levels, the value directly maps to r.ScreenPercentage. ; This is because we want custom scaling aligned with the screen/window resolution with more fine grained control ; ;----------------------------------------------------------------------------------------------------------------- ; ; Note: "r.MSAA.CompositingSampleCount" goes upto 8 however we're limiting it to 4 in a scale of 1/1/2/4 ; Meaning that it is off for the first two detail levels. ;----------------------------------------------------------------------------------------------------------------- [AntiAliasingQuality@0] r.PostProcessAAQuality=0 r.MSAA.CompositingSampleCount=1 [AntiAliasingQuality@1] r.PostProcessAAQuality=2 r.MSAA.CompositingSampleCount=1 [AntiAliasingQuality@2] r.PostProcessAAQuality=3 r.MSAA.CompositingSampleCount=2 [AntiAliasingQuality@3] r.PostProcessAAQuality=4 r.MSAA.CompositingSampleCount=4 ;----------------------------------------------------------------------------------------------------------------- [ViewDistanceQuality@0] r.SkeletalMeshLODBias=2 r.ViewDistanceScale=0.4 [ViewDistanceQuality@1] r.SkeletalMeshLODBias=1 r.ViewDistanceScale=0.6 [ViewDistanceQuality@2] r.SkeletalMeshLODBias=0 r.ViewDistanceScale=0.8 [ViewDistanceQuality@3] r.SkeletalMeshLODBias=0 r.ViewDistanceScale=1.0 ;----------------------------------------------------------------------------------------------------------------- [ShadowQuality@0] r.LightFunctionQuality=0 r.ShadowQuality=0 r.Shadow.CSM.MaxCascades=1 r.Shadow.MaxResolution=512 r.Shadow.RadiusThreshold=0.06 r.Shadow.DistanceScale=0.6 r.Shadow.CSM.TransitionScale=0 r.DistanceFieldShadowing=0 r.DistanceFieldAO=0 [ShadowQuality@1] r.LightFunctionQuality=1 r.ShadowQuality=2 r.Shadow.CSM.MaxCascades=1 r.Shadow.MaxResolution=1024 r.Shadow.RadiusThreshold=0.05 r.Shadow.DistanceScale=0.7 r.Shadow.CSM.TransitionScale=0.25 r.DistanceFieldShadowing=0 r.DistanceFieldAO=0 [ShadowQuality@2] r.LightFunctionQuality=1 r.ShadowQuality=5 r.Shadow.CSM.MaxCascades=2 r.Shadow.MaxResolution=1024 r.Shadow.RadiusThreshold=0.04 r.Shadow.DistanceScale=0.85 r.Shadow.CSM.TransitionScale=0.8 r.DistanceFieldShadowing=0 r.DistanceFieldAO=1 [ShadowQuality@3] r.LightFunctionQuality=1 r.ShadowQuality=5 r.Shadow.CSM.MaxCascades=4 r.Shadow.MaxResolution=2048 r.Shadow.RadiusThreshold=0.03 r.Shadow.DistanceScale=1.0 r.Shadow.CSM.TransitionScale=1.0 r.DistanceFieldShadowing=1 r.DistanceFieldAO=1 ;----------------------------------------------------------------------------------------------------------------- [PostProcessQuality@0] r.MotionBlurQuality=0 r.AmbientOcclusionMipLevelFactor=1.0 r.AmbientOcclusionSampleSetQuality=0 r.AmbientOcclusionLevels=0 r.AmbientOcclusionRadiusScale=1.2 r.DepthOfFieldQuality=0 r.RenderTargetPoolMin=300 r.LensFlareQuality=0 r.SceneColorFringeQuality=0 r.EyeAdaptationQuality=0 r.BloomQuality=4 r.FastBlurThreshold=0 r.Upscale.Quality=1 r.TonemapperQuality=0 r.LightShaftQuality=0 r.Filter.SizeScale=0.6 [PostProcessQuality@1] r.MotionBlurQuality=3 r.AmbientOcclusionMipLevelFactor=1.0 r.AmbientOcclusionSampleSetQuality=0 r.AmbientOcclusionLevels=1 r.AmbientOcclusionRadiusScale=1.5 r.DepthOfFieldQuality=1 r.RenderTargetPoolMin=350 r.LensFlareQuality=0 r.SceneColorFringeQuality=0 r.EyeAdaptationQuality=0 r.BloomQuality=4 r.FastBlurThreshold=2 r.Upscale.Quality=2 r.TonemapperQuality=0 r.LightShaftQuality=0 r.Filter.SizeScale=0.7 [PostProcessQuality@2] r.MotionBlurQuality=3 r.AmbientOcclusionMipLevelFactor=0.6 r.AmbientOcclusionSampleSetQuality=-1 r.AmbientOcclusionLevels=1 r.AmbientOcclusionRadiusScale=1.5 r.DepthOfFieldQuality=2 r.RenderTargetPoolMin=400 r.LensFlareQuality=2 r.SceneColorFringeQuality=1 r.EyeAdaptationQuality=2 r.BloomQuality=5 r.FastBlurThreshold=3 r.Upscale.Quality=2 r.TonemapperQuality=1 r.LightShaftQuality=1 r.Filter.SizeScale=0.8 [PostProcessQuality@3] r.MotionBlurQuality=4 r.AmbientOcclusionMipLevelFactor=0.4 r.AmbientOcclusionSampleSetQuality=-1 r.AmbientOcclusionLevels=2 r.AmbientOcclusionRadiusScale=1.0 r.DepthOfFieldQuality=2 r.RenderTargetPoolMin=400 r.LensFlareQuality=2 r.SceneColorFringeQuality=1 r.EyeAdaptationQuality=2 r.BloomQuality=5 r.FastBlurThreshold=100 r.Upscale.Quality=3 r.TonemapperQuality=1 r.LightShaftQuality=1 r.Filter.SizeScale=1 ;----------------------------------------------------------------------------------------------------------------- [TextureQuality@0] r.Streaming.MipBias=2.5 r.MaxAnisotropy=0 r.Streaming.PoolSize=200 [TextureQuality@1] r.Streaming.MipBias=1 r.MaxAnisotropy=2 r.Streaming.PoolSize=400 [TextureQuality@2] r.Streaming.MipBias=0 r.MaxAnisotropy=4 r.Streaming.PoolSize=700 [TextureQuality@3] r.Streaming.MipBias=0 r.MaxAnisotropy=8 r.Streaming.PoolSize=1000 ;----------------------------------------------------------------------------------------------------------------- [EffectsQuality@0] r.TranslucencyLightingVolumeDim=24 r.RefractionQuality=0 r.SSR.Quality=0 r.SceneColorFormat=3 r.DetailMode=0 r.TranslucencyVolumeBlur=0 r.MaterialQualityLevel=0 r.SSS.Scale = 0 r.SSS.SampleSet=0 r.EmitterSpawnRateScale=0.125 [EffectsQuality@1] r.TranslucencyLightingVolumeDim=32 r.RefractionQuality=0 r.SSR.Quality=0 r.SceneColorFormat=3 r.DetailMode=1 r.TranslucencyVolumeBlur=0 r.MaterialQualityLevel=1 r.SSS.Scale = 0.75 r.SSS.SampleSet=0 r.EmitterSpawnRateScale=0.25 [EffectsQuality@2] r.TranslucencyLightingVolumeDim=48 r.RefractionQuality=2 r.SSR.Quality=2 r.SceneColorFormat=3 r.DetailMode=1 r.TranslucencyVolumeBlur=1 r.MaterialQualityLevel=1 r.SSS.Scale = 1 r.SSS.SampleSet=1 r.EmitterSpawnRateScale=0.5 [EffectsQuality@3] r.TranslucencyLightingVolumeDim=64 r.RefractionQuality=2 r.SSR.Quality=3 r.SceneColorFormat=4 r.DetailMode=2 r.TranslucencyVolumeBlur=1 r.MaterialQualityLevel=1 r.SSS.Scale = 1 r.SSS.SampleSet=2 r.EmitterSpawnRateScale=1.0