[CopyEditor] ; Tool dependencies /Engine/Binaries/DotNET/Ionic.Zip.Reduced.dll /Engine/Binaries/DotNET/OneSky.dll ; DDC -/Engine/DerivedDataCache/... /Engine/DerivedDataCache/Compressed.ddp ; In-editor documentation /Engine/Documentation/Source/Shared/... ; Content folders /Engine/Content/... -/Engine/Content/....psd -/Engine/Content/....pdn -/Engine/Content/....fbx -/Engine/Content/....po ; Config files /Engine/Config/... -/Engine/Config/....vdf /Engine/Programs/UnrealBuildTool/BuildConfiguration.xml /Engine/Programs/UnrealFrontend/Config/DefaultEngine.ini /Engine/Programs/UnrealLightmass/Config/DefaultEngine.ini ; Plugins /Engine/Plugins/....uplugin /Engine/Plugins/.../Content/... /Engine/Plugins/.../Resources/... /Engine/Plugins/.../Source/... /Engine/Plugins/.../Templates/... -/Engine/Plugins/Runtime/TwitchLiveStreaming/... ; Exclude Mac binaries on windows here, because previous wildcard for plugin resources matches OSX dsym resources on Windows {Win64} -/Engine/Plugins/.../Binaries/Mac/... ; Source code /Engine/Source/UE4Game.Target.cs /Engine/Source/UE4Editor.Target.cs /Engine/Source/Runtime/... /Engine/Source/Developer/... /Engine/Source/Editor/... /Engine/Source/ThirdParty/.../*.Build.cs /Engine/Source/ThirdParty/Licenses/... ; Shaders /Engine/Shaders/... ; Exclude all the intermediate Rocket files in the Engine/Saved folder -/Engine/Saved/... ; Valid templates will be included by name from the build script, but we need to exclude intermediates -/Templates/*/Binaries/... -/Templates/*/Build/Receipts/... -/Templates/*/Intermediate/... -/Templates/*/DerivedDataCache/... -/Templates/*/Saved/... -/Templates/*/manifest.json -/Templates/*/contents.txt ; Win64-specific dependencies {Win64} /Engine/Binaries/ThirdParty/ImgTec/PVRTexToolCLI.exe {Win64} -/Engine/Binaries/Win64/UE4EditorServices.* {Win64} -/Engine/Binaries/Win64/UnrealVersionSelector* {Win64} /Engine/Binaries/Win64/libfbxsdk.dll {Win64} /Engine/Binaries/ThirdParty/CEF3/Win32/... {Win64} /Engine/Binaries/ThirdParty/CEF3/Win64/... {Win64} /Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Win32/VS2013/* {Win64} /Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Win64/VS2013/* {Win64} /Engine/Binaries/ThirdParty/Leap/Win32/Leap.dll {Win64} /Engine/Binaries/ThirdParty/Leap/Win64/Leap.dll {Win64} /Engine/Binaries/ThirdParty/nvTextureTools/Win64/*.dll {Win64} /Engine/Binaries/ThirdParty/Oculus/Audio/Win64/ovraudio64.dll {Win64} /Engine/Binaries/ThirdParty/Ogg/Win64/VS2013/*.dll {Win64} /Engine/Binaries/ThirdParty/Vorbis/Win64/VS2013/*.dll {Win64} /Engine/Binaries/ThirdParty/PhysX/APEX-1.3/Win64/VS2013/*PROFILE_x64.dll {Win64} /Engine/Binaries/ThirdParty/PhysX/PhysX-3.3/Win64/VS2013/*.dll {Win64} -/Engine/Binaries/ThirdParty/PhysX/PhysX-3.3/Win64/VS2013/*DEBUG_x64.dll {Win64} -/Engine/Binaries/ThirdParty/PhysX/PhysX-3.3/Win64/VS2013/*CHECKED_x64.dll {Win64} /Engine/Binaries/ThirdParty/Perforce/p4api.dll {Win64} /Engine/Binaries/ThirdParty/Perforce/p4api.xml {Win64} /Engine/Binaries/ThirdParty/Steamworks/Steamv132/Win64/*.dll {Win64} /Engine/Binaries/ThirdParty/svn/Win64/... {Win64} /Engine/Binaries/ThirdParty/OpenSSL/Win64/VS2012/*.dll {Win64} /Engine/Binaries/ThirdParty/OpenSSL/Win64/VS2013/*.dll {Win64} /Engine/Binaries/ThirdParty/OpenVR/*/win64/... {Win64} /Engine/Build/BatchFiles/Build.bat {Win64} /Engine/Build/BatchFiles/Clean.bat {Win64} /Engine/Build/BatchFiles/Rebuild.bat {Win64} /Engine/Build/BatchFiles/RocketGenerateProjectFiles.bat {Win64} /Engine/Build/BatchFiles/RunUAT.bat {Win64} /Engine/Build/BatchFiles/GetVSComnToolsPath.bat {Win64} -/Engine/Build/Receipts/PS4MapFile* {Win64} -/Engine/Build/Receipts/XboxOnePDBFileUtil* {Win64} -/Engine/Build/Receipts/UE4Client-Linux* {Win64} -/Engine/Build/Receipts/UE4EditorServices* {Win64} -/Engine/Build/Receipts/UE4Server-Linux* {Win64} /Engine/Extras/3dsMaxScripts/... {Win64} /Engine/Extras/VisualStudioDebugging/UE4.natvis {Win64} /Engine/Extras/Maya_AnimationRiggingTools/... {Win64} /Engine/Extras/MayaVelocityGridExporter/... {Win64} /Engine/Extras/UnrealVS/... {Win64} /Engine/Extras/Redist/en-us/* ; Mac-specific dependencies {Mac} /Engine/Binaries/ThirdParty/CEF3/Mac/... {Mac} /Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Mac/* {Mac} /Engine/Binaries/ThirdParty/ImgTec/PVRTexToolCLI {Mac} /Engine/Binaries/ThirdParty/OpenVR/*/osx32/... {Mac} /Engine/Binaries/ThirdParty/svn/Mac/... {Mac} /Engine/Binaries/ThirdParty/Mono/Mac/... {Mac} /Engine/Source/ThirdParty/Mac/RadioEffectUnit/... {Mac} /Engine/Build/BatchFiles/Mac/Build.sh {Mac} /Engine/Build/BatchFiles/Mac/GenerateLLDBInit.sh {Mac} /Engine/Build/BatchFiles/Mac/FixDependencyFiles.sh {Mac} /Engine/Build/BatchFiles/Mac/SetupMono.sh {Mac} /Engine/Build/BatchFiles/Mac/FixMonoFiles.sh {Mac} /Engine/Build/BatchFiles/Mac/RocketBuild.sh {Mac} /Engine/Build/BatchFiles/Mac/RocketGenerateProjectFiles.sh {Mac} /Engine/Build/BatchFiles/Mac/RunMono.sh {Mac} /Engine/Build/BatchFiles/Mac/RunXBuild.sh {Mac} /Engine/Build/BatchFiles/Mac/xcodeunlock.sh {Mac} /Engine/Build/BatchFiles/RunUAT.command {Mac} /Engine/Build/BatchFiles/RunUAT.sh {Mac} /Engine/Extras/LLDBDataFormatters/UE4DataFormatters.py ; Don't want these folders, even if they're part of ToolsForCompile {Mac} -/Engine/Binaries/Win32/... {Mac} -/Engine/Binaries/Win64/... [CopyTargetPlatforms] ; API docs /Engine/Documentation/CHM/API.chm ; Build files /Engine/Build/Target.cs.template ; Starter content /Samples/StarterContent/Content/... /Samples/MobileStarterContent/Content/... [CopyTargetPlatform.Android] ; Build files /Engine/Build/Android/... /Engine/Source/ThirdParty/Android/cxa_demangle/... -/Engine/Binaries/Android/....apk {Win64} /Engine/Binaries/ThirdParty/ARM/Win32/... {Mac} /Engine/Binaries/ThirdParty/ARM/Mac/... {Linux} /Engine/Binaries/ThirdParty/ARM/Linux32/... ; TADP installer {Win64} /Engine/Extras/Android/*.exe {Mac} /Engine/Extras/Android/*.dmg [CopyTargetPlatform.IOS] ; Build files /Engine/Build/IOS/... -/Engine/Build/IOS/....psd -/Engine/Build/IOS/....mobileprovision -/Engine/Build/IOS/UnrealRemoteTool ; Content-only on Win64: exclude things we only need for code projects {Win64} -/Engine/Binaries/IOS/*.a {Win64} -/Engine/Binaries/IOS/.../*.a {Win64} -/Engine/Binaries/IOS/UE4Game {Win64} -/Engine/Binaries/IOS/UE4Game-IOS-Shipping {Win64} -/Engine/Intermediate/.../IOS/... {Win64} -/Engine/Plugins/.../Binaries/IOS/... {Win64} /Engine/Binaries/DotNET/IOS/openssl.exe {Win64} /Engine/Binaries/ThirdParty/IOS/* {Win64} /Engine/Binaries/ThirdParty/ARM/Win32/... ; All tools for Mac {Mac} /Engine/Binaries/DotNET/iOS/DeploymentServer.exe {Mac} /Engine/Binaries/DotNET/iOS/DeploymentServer.exe.config {Mac} /Engine/Binaries/DotNET/iOS/DeploymentInterface.dll {Mac} /Engine/Binaries/DotNET/iOS/DeploymentInterface.dll.config {Mac} /Engine/Binaries/DotNET/iOS/iPhonePackager.exe {Mac} /Engine/Binaries/DotNET/iOS/iPhonePackager.exe.config {Mac} /Engine/Binaries/DotNET/iOS/MobileDeviceInterface.dll {Mac} /Engine/Binaries/DotNET/iOS/MobileDeviceInterface.dll.config {Mac} /Engine/Source/ThirdParty/Facebook/IOS/... [CopyTargetPlatform.HTML5] ; Build files /Engine/Build/HTML5/... ; Removed HTML5LaunchHelper. It should be built by the build machines now. ; /Engine/Binaries/DotNET/HTML5LaunchHelper.exe [CopyTargetPlatform.Win32] ; Just third party dependencies. /Engine/Binaries/ThirdParty/Ogg/Win32/VS2013/*.dll /Engine/Binaries/ThirdParty/Vorbis/Win32/VS2013/*.dll /Engine/Binaries/ThirdParty/PhysX/APEX-1.3/Win32/VS2013/*PROFILE_x86.dll /Engine/Binaries/ThirdParty/PhysX/PhysX-3.3/Win32/VS2013/*.dll -/Engine/Binaries/ThirdParty/PhysX/PhysX-3.3/Win32/VS2013/*DEBUG_x86.dll -/Engine/Binaries/ThirdParty/PhysX/PhysX-3.3/Win32/VS2013/*CHECKED_x86.dll /Engine/Binaries/ThirdParty/Steamworks/Steamv132/Win32/*.dll /Engine/Binaries/ThirdParty/OpenVR/*/win32/... [CopyTargetPlatform.Linux] ; Content-only: include pre-compiled executables manually -/Engine/Binaries/Linux/* /Engine/Binaries/Linux/CrashReportClient /Engine/Binaries/Linux/UE4Game /Engine/Binaries/Linux/UE4Game-Linux-Shipping /Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Linux/x86_64-unknown-linux-gnu/*.so /Engine/Config/Controller.vdf /Engine/Binaries/ThirdParty/OpenAL/Linux/* /Engine/Binaries/ThirdParty/Steamworks/Steamv132/Linux/*.so [StripSymbols.Android] /Engine/Binaries/Android/....a /Engine/Binaries/Android/....so /Engine/Plugins/.../Binaries/Android/....a /Engine/Plugins/.../Binaries/Android/....so [StripSymbols.IOS] /Engine/Binaries/IOS/....a /Engine/Plugins/.../Binaries/IOS/....a [StripSymbols.Mac] /Engine/Binaries/Mac/....a /Engine/Plugins/.../Binaries/Mac/....a [StripSymbols.Win32] /Engine/Binaries/Win32/....pdb /Engine/Plugins/.../Binaries/Win32/....pdb [StripSymbols.Win64] /Engine/Binaries/Win64/....pdb /Engine/Plugins/.../Binaries/Win64/....pdb {Win64} -/Engine/Binaries/Win64/UE4Editor*.pdb {Win64} -/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor*.pdb [StripSymbols.Linux] /Engine/Binaries/Linux/*.