// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class CoreUObject : ModuleRules { public CoreUObject(TargetInfo Target) { SharedPCHHeaderFile = "Runtime/CoreUObject/Public/CoreUObject.h"; PrivateIncludePaths.Add("Runtime/CoreUObject/Private"); PrivateIncludePathModuleNames.AddRange( new string[] { "TargetPlatform", } ); PublicDependencyModuleNames.Add("Core"); PrivateDependencyModuleNames.Add("Projects"); } }