// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; public class CrashReportClientTarget : TargetRules { public CrashReportClientTarget(TargetInfo Target) { Type = TargetType.Program; UndecoratedConfiguration = UnrealTargetConfiguration.Shipping; } // // TargetRules interface. // public override bool GetSupportedPlatforms(ref List OutPlatforms) { OutPlatforms.Add(UnrealTargetPlatform.Win32); OutPlatforms.Add(UnrealTargetPlatform.Win64); OutPlatforms.Add(UnrealTargetPlatform.Mac); OutPlatforms.Add(UnrealTargetPlatform.Linux); return true; } public override bool GetSupportedConfigurations(ref List OutConfigurations, bool bIncludeTestAndShippingConfigs) { if( base.GetSupportedConfigurations( ref OutConfigurations, bIncludeTestAndShippingConfigs ) ) { if( bIncludeTestAndShippingConfigs ) { OutConfigurations.Add( UnrealTargetConfiguration.Shipping ); } OutConfigurations.Add( UnrealTargetConfiguration.Debug ); return true; } else { return false; } } public override void SetupBinaries( TargetInfo Target, ref List OutBuildBinaryConfigurations, ref List OutExtraModuleNames ) { OutBuildBinaryConfigurations.Add( new UEBuildBinaryConfiguration( InType: UEBuildBinaryType.Executable, InModuleNames: new List() { "CrashReportClient" }) ); if (Target.Platform != UnrealTargetPlatform.Linux) { OutExtraModuleNames.Add("EditorStyle"); } } public override bool ShouldCompileMonolithic(UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration) { return true; } public override void SetupGlobalEnvironment( TargetInfo Target, ref LinkEnvironmentConfiguration OutLinkEnvironmentConfiguration, ref CPPEnvironmentConfiguration OutCPPEnvironmentConfiguration ) { UEBuildConfiguration.bCompileLeanAndMeanUE = true; // Don't need editor UEBuildConfiguration.bBuildEditor = false; // CrashReportClient doesn't ever compile with the engine linked in UEBuildConfiguration.bCompileAgainstEngine = false; UEBuildConfiguration.bCompileAgainstCoreUObject = true; UEBuildConfiguration.bUseLoggingInShipping = true; UEBuildConfiguration.bIncludeADO = false; // Do not include ICU for Linux (this is a temporary workaround, separate headless CrashReportClient target should be created, see UECORE-14 for details). if (Target.Platform == UnrealTargetPlatform.Linux) { UEBuildConfiguration.bCompileICU = false; } // CrashReportClient.exe has no exports, so no need to verify that a .lib and .exp file was emitted by // the linker. OutLinkEnvironmentConfiguration.bHasExports = false; UEBuildConfiguration.bUseChecksInShipping = true; // Epic Games Launcher needs to run on OS X 10.9, so CrashReportClient needs this as well OutCPPEnvironmentConfiguration.bEnableOSX109Support = true; } }