// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TimecodeSynchronizerEditor : ModuleRules { public TimecodeSynchronizerEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.Add("TimecodeSynchronizerEditor/Private"); PublicDependencyModuleNames.AddRange( new string[] { "MediaAssets", "TimecodeSynchronizer", }); PrivateDependencyModuleNames.AddRange( new string[] { "AssetTools", "Core", "CoreUObject", "Engine", "EditorStyle", "InputCore", "PropertyEditor", "SlateCore", "Slate", "UnrealEd", }); } }