// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Modules/ModuleInterface.h" #include "Modules/ModuleManager.h" #define REMOTEIMPORTMESSAGING_MODULE_NAME TEXT("RemoteImportMessaging") /** * Exposes Messages types used between RemoteImport clients and servers. */ class FRemoteImportMessagingModule : public IModuleInterface { public: static FRemoteImportMessagingModule& Get() { return FModuleManager::LoadModuleChecked< FRemoteImportMessagingModule >(REMOTEIMPORTMESSAGING_MODULE_NAME); } static bool IsAvailable() { return FModuleManager::Get().IsModuleLoaded(REMOTEIMPORTMESSAGING_MODULE_NAME); } };